I have a few problems.
1. Standard Cinema 4D render. turn Display color on the object and animate it, then do one material for all animated objects in the correct slot, for example, put a Color "color shader", very easy to change the color of many objects,

because not visually clear in which the object is what color. Lego and move on time line.
but when I do this in octane render. "color shader" does not understand the color of the display color.
2. The choice of color in the octane material, loads some of his settings,

very much like what he would have looked the same as in a standard cinema 4d material. and took custom settings, and you can choose the enchanced color table, quick storage, mixing panel.
