Below is a progress render of a job I just started.
I was experimenting with kernels to see what affect each had on noise. As you can see, I'm getting loads of sparkles. I can eliminate a bunch of them with hotpixel, but I don't like the blurring effect. I can increase render times of course, but I figured I should first check to see if I'm doing something wrong. Sun/daylight is Octane system. Hanging lights use emitters with physically correct settings. Emitter sample rate is 100,000.
Anything I should be doing differently?
Cleaning up the noise
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- jscottsmith
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Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/
Win 10-64 | Octane v3.05.3 | NVidia v381.65
Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/
Try adjusting GI Clamp (should by default be about 1000000). Try setting it to 1. This will "contain" lights to only areas it can sample well. Putting this too low will darken your scene and start making bounces not visible, but it will keep your noisy speckles down quite a bit in the right scenes. Usually a good value is between 1 and 4. Keep in mind this makes the render slightly biased as you are clamping light intensity/contribution.
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- jscottsmith
- Posts: 109
- Joined: Thu Jul 17, 2014 4:13 pm
Thanks! I've just begun playing with that setting (and a few others I was unaware of!)
FIngers crossed....
FIngers crossed....
(2) Geforce GTX780-6GB | i7 5820/6800 | 32GB
Win 10-64 | Octane v3.05.3 | NVidia v381.65
Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/
Win 10-64 | Octane v3.05.3 | NVidia v381.65
Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Are those objects a solid surface with a separate material for the light at the bottom or is the light source contained inside a hollow shape.
- jscottsmith
- Posts: 109
- Joined: Thu Jul 17, 2014 4:13 pm
Light source is a black body emitter material on a rectangular face that is up inside the light fixture.
(2) Geforce GTX780-6GB | i7 5820/6800 | 32GB
Win 10-64 | Octane v3.05.3 | NVidia v381.65
Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/
Win 10-64 | Octane v3.05.3 | NVidia v381.65
Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/
If you look carefully, hotpixel values above 0.7 don't blur much at all. 0.7 will get rid of the most and sacrifice the least, but 0.8 is usually a great place to start without sacrificing clarity. Save out some side-by-side comparisons and cycle through them. In the end, maybe dealing with the noise or its solutions is actually much worse than very slight blur.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
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- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
In that case what you can try is apply a pure black material to the inside and make it a passive emitter ( turn of cast illumination ) and you should get a much better result with less noise. What it does is reduce energy from reflected light and this is what is likely causing this high amount of noise in your scene.jscottsmith wrote:Light source is a black body emitter material on a rectangular face that is up inside the light fixture.