Have a look:
heres is the manual page:
http://support.randomcontrol.com/displa ... erial+root
"Midpoint
Defines the middle point for displacement. This makes the displacement to happen inward and outward of the surface's normals.
For example on a black and white texture with a mid point of 50%, the midpoint will be a middle gray."
Here's their feature list for displacement, seems really good

Micro-Polygon Displacement Mapping
No warm-up overhead implementation.
Memory-less render-time implementation.
Configurable micro-polygon density.
Waterlevel height (compatible with opacity mapping).
Configurable mid-point for compatibility with the most popular digital sculpting packages.
Optimized parallel (2D) displacement for flat surfaces.
Curved (3D) displacement for generic curved surfaces.
Cheers!