Hello everyone, just wanted to share two things a'd love to see in version 3.
-Displacement that uses grey as mid value, black as inwards displacement and white as outwards displacement, so i can use zbrush maps properly. i believe a TON of people would benefit from this. Maxwell displacement is a nice example on how it should work. midpoint control could be nice too.
-Rounded edges that actually work! could never make it work in any version i tried, is it ony me or you guys feel the same way?
Can't wait to kill it with v3!
Thank you for reading.
Cheers!
Feature request-Negative displacement+Rounded edges
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I'm right with you on the displacement issue. And the shift parameter just doesn't cut it. Has to be a grey as mid point, with negative displacement solution.
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Yes. But maybe they should add this as a completely new and separate displacement node "Mid-Gray Displacement" (or similar), to not break old projects etc.
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Sure. I was more thinking it would be a button/option on the existing. Defaults as black is zero, can be switched to grey, sort of thing.
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I'm not expert for gpu coding but as i can know that there is lot of bottlenecks and limitations against cpu programming. Some displacement methods requires a lot of pre-calculations it may not fit easily to Octane's concept. Also Maxwell is cpu renderer. Everythings should be very straight-forward. Btw changing to mid-point gray levels can be good idea for you but not for height maps on geo terrains, etc..
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
But in any programming (GPU or otherwise), should they not be able to shift displacement map input values (internally, in engine) -128 on the fly?
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Propably. There should be options to switch between two type displacement.FrankPooleFloating wrote:But in any programming (GPU or otherwise), should they not be able to shift displacement map input values (internally, in engine) -128 on the fly?
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- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Definitely not talking about changing it, talking about adding the option.aoktar wrote:I'm not expert for gpu coding but as i can know that there is lot of bottlenecks and limitations against cpu programming. Some displacement methods requires a lot of pre-calculations it may not fit easily to Octane's concept. Also Maxwell is cpu renderer. Everythings should be very straight-forward. Btw changing to mid-point gray levels can be good idea for you but not for height maps on geo terrains, etc..
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- rafaelcoppola
- Posts: 20
- Joined: Wed Nov 19, 2014 3:47 pm
definitely these two improvements would be beauuuuuutiful !
I 'm not expert of GPU coding also , however maxwell already announced that it will also gpu , so should not be impossible to be gpu and having a "mid- gray- displacemnt "...
I 'm not expert of GPU coding also , however maxwell already announced that it will also gpu , so should not be impossible to be gpu and having a "mid- gray- displacemnt "...