OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]

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Goldisart
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Joined: Sat Oct 26, 2013 8:47 am

not in all scenes but sometimes occurs such a problem

2016 max



I posted part of the scene - it occurs in the same way oshibka I have one solution a new scene and merge the old stage in new
Attachments
Untitled.zip
(673.13 KiB) Downloaded 249 times
2015-09-14 17-29-51 OctaneRender Viewport.png
jblessing
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Location: Denver

Moving to 2.8 from 2.1, when I have an target Octane Camera focus set on "Target" I get nothing but grainy white renders. If I change the focus to manual or auto focus, it works fine.
Win 8.1 | 4.1ghz 5960x | Cinema 4D R20 / 3ds Max 2018 | 2 x Titan Z + 980
Win 10 | 3.0ghz 2697 v3 | Cinema 4D R20 / 3ds Max 2018 | 4 x 980ti hydros
4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti
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Goldisart
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SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport

camera mapping is in big a...s
......................................................

test 3dmax 15 - 16

test 1.9 - 2.8 - no work correctly

the project starts on Friday !!!!! JIM !!!! you can fix this critical error
Attachments
2015-09-17 12-38-10 add.png @ 100% (Layer 0, RGB 16#)  .png
2015-09-17 12-25-37 OctaneRender Viewport.png
2015-09-17 12-27-30 Camera001, frame 0, Display Gamma  2,2, RGBA Color 16 Bits Channel (1 1).png
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acc24ex
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Location: Croatia
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Octane DEMO

- error message on max 2014 and 2015, win 8.1. ..still.. - everywhere else works ok, is there an entry in a .ini file or something..
Capture.JPG
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ricardobjerke
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I can't get the plugin to work.

It simply won't detect my GPU inside Octane's 3ds max plugin. The weirdest thing is that it works just fine on the standalone version.
BUG video card.PNG
Machine's configuration:
Geforce GTX 970
Nvidia driver 355.82
3dsmax 2015/16
Octane Plugin v.2.23.2-2.8
Octane Standalone v.2.24.1

Extra info:
The scene was built inside of max. I only opened it in Octane in order to check if the problem was Octane standalone or plugin related
The scene renders fine in other machines with the same configs (standalone and plugin versions)
It is NOT a scene related problem. The plugin doesnt work at all
I've just formated and reinstalled the OS and programs in the hope that something could be wrong with my OS, but it didn't help at all
I also disabled the onboard GPU in the BIOS to eliminate any sort of conflict between the onboard GPU and the GTX 970

ANYONE?! :roll:
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dawe
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Joined: Sun Nov 27, 2011 11:28 pm

Hi.
Splines don´t render unless you put a poly, or mesh- modifier on top.

//Daniel
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mbetke
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I also use the CG-Source HDR images. And it is a natural behaviour that you will get black reflections from the ground, if the ground is black. ;) ;)

They are intended to use with a proper floor, usually your terrain and then add some background images (with alpha) like trees or so to get more spiced up window reflections.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
mikinik
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mbetke, unfortunately probably not everyone knows about it.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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Elvissuperstar007
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mbetke wrote:I also use the CG-Source HDR images. And it is a natural behaviour that you will get black reflections from the ground, if the ground is black. ;) ;)

They are intended to use with a proper floor, usually your terrain and then add some background images (with alpha) like trees or so to get more spiced up window reflections.
then add the necessary support for this feature
Attachments
2015-09-20 17-00-31 Скриншот экрана.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
mikinik
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Elvissuperstar007, this thread is not for requests.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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