not in all scenes but sometimes occurs such a problem
2016 max
I posted part of the scene - it occurs in the same way oshibka I have one solution a new scene and merge the old stage in new
OctaneRender® for 3ds max® v2.23.2 - 2.8 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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Moving to 2.8 from 2.1, when I have an target Octane Camera focus set on "Target" I get nothing but grainy white renders. If I change the focus to manual or auto focus, it works fine.
Win 8.1 | 4.1ghz 5960x | Cinema 4D R20 / 3ds Max 2018 | 2 x Titan Z + 980
Win 10 | 3.0ghz 2697 v3 | Cinema 4D R20 / 3ds Max 2018 | 4 x 980ti hydros
4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti
Win 10 | 3.0ghz 2697 v3 | Cinema 4D R20 / 3ds Max 2018 | 4 x 980ti hydros
4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
camera mapping is in big a...s
......................................................
test 3dmax 15 - 16
test 1.9 - 2.8 - no work correctly
the project starts on Friday !!!!! JIM !!!! you can fix this critical error
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
SOS !!! SOS !!! SOS !!! SOS !!!! the positioning error of the camera to viewport
camera mapping is in big a...s
......................................................
test 3dmax 15 - 16
test 1.9 - 2.8 - no work correctly
the project starts on Friday !!!!! JIM !!!! you can fix this critical error
Octane DEMO
- error message on max 2014 and 2015, win 8.1. ..still.. - everywhere else works ok, is there an entry in a .ini file or something..
- error message on max 2014 and 2015, win 8.1. ..still.. - everywhere else works ok, is there an entry in a .ini file or something..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- ricardobjerke
- Posts: 14
- Joined: Thu Feb 23, 2012 3:49 pm
- Contact:
I can't get the plugin to work.
It simply won't detect my GPU inside Octane's 3ds max plugin. The weirdest thing is that it works just fine on the standalone version.
Machine's configuration:
Geforce GTX 970
Nvidia driver 355.82
3dsmax 2015/16
Octane Plugin v.2.23.2-2.8
Octane Standalone v.2.24.1
Extra info:
The scene was built inside of max. I only opened it in Octane in order to check if the problem was Octane standalone or plugin related
The scene renders fine in other machines with the same configs (standalone and plugin versions)
It is NOT a scene related problem. The plugin doesnt work at all
I've just formated and reinstalled the OS and programs in the hope that something could be wrong with my OS, but it didn't help at all
I also disabled the onboard GPU in the BIOS to eliminate any sort of conflict between the onboard GPU and the GTX 970
ANYONE?!
It simply won't detect my GPU inside Octane's 3ds max plugin. The weirdest thing is that it works just fine on the standalone version.
Machine's configuration:
Geforce GTX 970
Nvidia driver 355.82
3dsmax 2015/16
Octane Plugin v.2.23.2-2.8
Octane Standalone v.2.24.1
Extra info:
The scene was built inside of max. I only opened it in Octane in order to check if the problem was Octane standalone or plugin related
The scene renders fine in other machines with the same configs (standalone and plugin versions)
It is NOT a scene related problem. The plugin doesnt work at all
I've just formated and reinstalled the OS and programs in the hope that something could be wrong with my OS, but it didn't help at all
I also disabled the onboard GPU in the BIOS to eliminate any sort of conflict between the onboard GPU and the GTX 970
ANYONE?!

I also use the CG-Source HDR images. And it is a natural behaviour that you will get black reflections from the ground, if the ground is black.
They are intended to use with a proper floor, usually your terrain and then add some background images (with alpha) like trees or so to get more spiced up window reflections.


They are intended to use with a proper floor, usually your terrain and then add some background images (with alpha) like trees or so to get more spiced up window reflections.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
mbetke, unfortunately probably not everyone knows about it.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
then add the necessary support for this featurembetke wrote:I also use the CG-Source HDR images. And it is a natural behaviour that you will get black reflections from the ground, if the ground is black.![]()
![]()
They are intended to use with a proper floor, usually your terrain and then add some background images (with alpha) like trees or so to get more spiced up window reflections.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Elvissuperstar007, this thread is not for requests.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021