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3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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Would be great to have a neutral linear response but with a little more contrast like some other responses have.
Or maybe a curve control where you can adjust levels...
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whersmy
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Yes, a way of adjusting level realtime would be awesome! I find myself sometimes with multiple copies and switching to viewport to check the balance
Though the PS-plugin comes in here
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profbetis
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If you want more contrast, just decrease the gamma (you may have to up the exposure to compensate, but this is essentially what the gamma control is for). In a good workflow, your render should not be already color corrected, as it should be like you took a photograph with a camera. Then later in the project flow you adjust it with a color correction.
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Olitech
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Linear all the way.

Gamma 2.0 - 2.2 is the best place to start. White balance to pure white for neutral; unless colour balancing to an HDR.

The colour of your textures will appear (almost) exactly like your source textures. You can desaturate in camera if you need to.

Render all your frames out as open EXR so you can fine tune curves/saturation/gamma in post.

It's just a suggestion, but we've had a lot of luck using this method.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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jscottsmith
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Hey Oli!

I've tried a number of different methods. What I've settled on sounds about the same as what we do. Just to expand a bit...

MAX
...Gamma/LUT enabled, at 2.2
...Affect color selectors
...Don't affect material editor

Octane Camera
...Exposure as desired (plus use EXR as suggested)
...Gamma 2.2
...Linear response
...White balance as needed to correct unwanted sun or HDRI coloring (usually this is for picky clients)

Does this sound right?
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Scott Smith
J. Scott Smith Visual Designs, Inc
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Olitech
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jscottsmith wrote:Hey Oli!

I've tried a number of different methods. What I've settled on sounds about the same as what we do. Just to expand a bit...

MAX
...Gamma/LUT enabled, at 2.2
...Affect color selectors
...Don't affect material editor

Octane Camera
...Exposure as desired (plus use EXR as suggested)
...Gamma 2.2
...Linear response
...White balance as needed to correct unwanted sun or HDRI coloring (usually this is for picky clients)

Does this sound right?
Hey Scott,

Sounds about right!

Just to reiterate, we use this when we want the colouring as neutral as possible when we need to do a lot of post.

Only small difference is under the Max setting...we let it 'affect' the mat editor. But that's really just user preference.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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jscottsmith
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Do you ever use camera/film profiles? If so, got any faves?
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Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/​
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Olitech
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jscottsmith wrote:Do you ever use camera/film profiles? If so, got any faves?
We did in the beginning, but I can't say we use them too much these days.

I'm definitely going to re-explore them.

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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jscottsmith
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Joined: Thu Jul 17, 2014 4:13 pm

Olitech wrote:Just to reiterate, we use this when we want the colouring as neutral as possible when we need to do a lot of post.
So what was the "this"? Film profile? Linear? White bal? .....
And what is your norm when not trying to keep colors neutral?
(2) Geforce GTX780-6GB | i7 5820/6800 | 32GB
Win 10-64 | Octane v3.05.3 | NVidia v381.65

Scott Smith
J. Scott Smith Visual Designs, Inc
https://jscottsmith.com/​
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Olitech
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Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

jscottsmith wrote:Hey Oli!

I've tried a number of different methods. What I've settled on sounds about the same as what we do. Just to expand a bit...

MAX
...Gamma/LUT enabled, at 2.2
...Affect color selectors
...Don't affect material editor

Octane Camera
...Exposure as desired (plus use EXR as suggested)
...Gamma 2.2
...Linear response
...White balance as needed to correct unwanted sun or HDRI coloring (usually this is for picky clients)

Does this sound right?
This is "this".

best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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