I'm struggling with the object passes in Octane. Running c4d r16 studio, octane standalone 2.24.1 en c4d plugin 2.24.0 r1 on windows 10 64bit.
Here is my scene file: https://drive.google.com/file/d/0B0ekwv ... sp=sharing (free astronaut model for your help

What I'm running into is as followed, I think I have a setup for rendering a multipass with reflections and an UV pass with the layer id and when I preview in the liveviewer(and save from the live viewer) it works as it should.
But the moment I turn on the layer ID in the Octane render passes I get pure black renders.
It feels like I'm just missing a switch some where but can't seem to find it. Any clues why?