Object Pass Blacked out

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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coenbrasser
Licensed Customer
Posts: 18
Joined: Thu Dec 18, 2014 4:03 pm

Hey,

I'm struggling with the object passes in Octane. Running c4d r16 studio, octane standalone 2.24.1 en c4d plugin 2.24.0 r1 on windows 10 64bit.
Here is my scene file: https://drive.google.com/file/d/0B0ekwv ... sp=sharing (free astronaut model for your help ;) ).

What I'm running into is as followed, I think I have a setup for rendering a multipass with reflections and an UV pass with the layer id and when I preview in the liveviewer(and save from the live viewer) it works as it should.
But the moment I turn on the layer ID in the Octane render passes I get pure black renders.

It feels like I'm just missing a switch some where but can't seem to find it. Any clues why?
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bepeg4d
Octane Guru
Posts: 10365
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
please, switch from "Resend all scene data" to "Resend only updated objects in the Octane Render settings:
Schermata 2015-09-16 alle 11.11.56.jpg
ciao beppe
coenbrasser
Licensed Customer
Posts: 18
Joined: Thu Dec 18, 2014 4:03 pm

I could kiss you right now!

This was it, thanks a ton man!
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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coenbrasser wrote:I could kiss you right now!

This was it, thanks a ton man!
Hi,
never change this render methods without knowing how works in background. It's fine by default.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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