As smicha said: keep the camera and target on the same height and use the "shift" option of Octane Camera.ACantarel wrote: Man I really need that architectural cameraI don't want to squeeze stuff around in post and having to render overscan for that.
In fact, this is how a real Architectural Camera works: keep the image plane parallel to the object (building) and "shift" the lens. (hence the name "Shift lens")
You can shift the lens to any side (up,down,left,right)
What Vray and final render do, is a fake and has nothing do do with shifting. (though they call it shift)
3dsmax´s Camera correction modifier calls it at least correction and not shift...