And how to render motion blur from velocity channel of vertices? There are many issues with deform motion blur - I guess these need special attention, since octane is used mostly for animation renderings.
It is great with fluid renderings too, but right now we have to use vray proxy to import alembic files from realflow. No motion blur, though.
All the best and great plugin. Cant wait for volumetric data support in 3.0
