Anyone know how to assign different Octane materials to the inside and outside of an object? Or the 'back' and 'front' of a polygon? With a standard C4D Material you can just assign one texture to the back and one to the front in the texture tag.
Any help greatly appreciated
different octane material on inside and outside of an object
Moderators: ChrisHekman, aoktar
hi,
sure, you can use a polygon side node in the amount node of a mix texture/material node
ciao beppe
sure, you can use a polygon side node in the amount node of a mix texture/material node

ciao beppe
Sorry Beppe,
Can't work out how to do what you said- Though I'm not using the node editor in C4D just the basic Texture manager boxes... Can I do it with those? If so would you mind explaining how?
Many thanks
Pokeit
Can't work out how to do what you said- Though I'm not using the node editor in C4D just the basic Texture manager boxes... Can I do it with those? If so would you mind explaining how?
Many thanks
Pokeit
2xI7 3930K 3.2ghz/32gig/Win10ultsp1 1xI7 6950X @4.0ghz 2x Titans 1x 780ti 3x 980ti
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
Hi,
yes, of course, it is possible to do the same also in the attribute editor, here is an example
ciao beppe
yes, of course, it is possible to do the same also in the attribute editor, here is an example

- Attachments
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- PolygonSide.c4d.zip
- (101.13 KiB) Downloaded 294 times
Aha! So I made it work by following your system- There's just one thing is it possible to use an emissive material as the inner one? I've tried with your method but the effect just disappears
Thanks again Beppe!

Thanks again Beppe!
2xI7 3930K 3.2ghz/32gig/Win10ultsp1 1xI7 6950X @4.0ghz 2x Titans 1x 780ti 3x 980ti
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
C4DR15 OctaneC4D 3.03.3 SDK 3.03.3 Mobo: AsusP9X79 Pro
The emissive works just on the front side and not on the back. I wish there was a way to make it emit on the back side also.
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
Hi,
yes, this is the only limitation, the emission always happens only in the direction of the polygons' normal.
A workaround is to assign a null material to the back side, duplicate the mesh, invert the normals, slightly apply a normal move and assign a different material to the new backside.
ciao beppe
yes, this is the only limitation, the emission always happens only in the direction of the polygons' normal.
A workaround is to assign a null material to the back side, duplicate the mesh, invert the normals, slightly apply a normal move and assign a different material to the new backside.
ciao beppe