Bella Vista / Architectural Animation Project

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wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

Bella Vista is one of our recent completed projects.We were responsible for architectural design and all the CG Work including modeling, rendering, 3D animation, Video Editing and PostProduction.

I used 3ds max plugin with 2xtitan 2x780 in direct light / diffuse mode . Render times approx. 5-6 minutes per frame.I hope you like it.

https://vimeo.com/138559291
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Nice work :)
Very noise free very wow
djart
Licensed Customer
Posts: 135
Joined: Thu Oct 10, 2013 2:17 pm

Very nice and clean... Great work!
prehabitat
Licensed Customer
Posts: 495
Joined: Fri Aug 16, 2013 10:30 am
Location: Victoria, Australia

terrific work, far better than anything I (or our perspective artists) have achieved. beautiful tone, textures, detail level is very believable, and closeups/hero work is very tidy. The architecture looks great too!

A few critical observations; which may or may not be relevant:
-the hero/foreground tree movement was immediately brought to my attention and seemed out of place; would a moving cloudscape reinforce the sense of moving air enough to make it not a distraction? or perhaps sound (my workstation doesn't have sound - so it may be there already in which case ignore above)

-the rocking chair with no one in it was borderline alarming. Seems silly, but that frame was the first time I even noticed that there wasn't any human entourage: not a big deal, but it seemed like it wasn't necessary at first, then when I saw the char rocking I was a little like: "who rocked that chair??? where are the people?? :shock: " *too many zombie shows perhaps*

third thing is more of a technical question and relates to the panning interior shots; is it possible to render an oversized frame (say 8000w x 3000h) with DOF of course; then create a believable pan effect in post? (is this a technique?)
seems like it might save some time rendering individual frames since there is rarely a noticeable change in focal depth between frames in any single panning animation/scene; although the post & execution may make it a false economy?

Once again, overall very very impressed! :)

Regards,

A
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

Thank you for your kindly comments.

"the hero/foreground tree movement was immediately brought to my attention and seemed out of place; would a moving cloudscape reinforce the sense of moving air enough to make it not a distraction? or perhaps sound (my workstation doesn't have sound - so it may be there already in which case ignore above)"

I use only one hdr from cg-source.com and (a little desaturated) I didn't want to add a background (a sky timelapse for example) in post production process.because I think It kills all natural illumation from hdr and changes the background/foreground balance. I choosed other way like you said; sound effects... I mixed some wind, bird and water pool sounds for all scenes one by one with FL Studio/altiverb (convolution reverb plugin) for give a 3d surround feel . I think it looks good.

Chair scene is my favorite one in this project. :) You're right. It looks a little creepy :) Maybe a sound would solve this.like a door shutting sound.

And answer for your technical question ;

This scene have 18 million polygons after optimizing scene (moving proxy, proxy and instances) and 5 different Forest Pro objects (grass etc.). I never live a Vram or Ram or any error... Octane easily made its work...
I never use a post production technique for pannings or DOF with Octane.
Every scene rendered with native Octane's DOF, motion blur etc.No render elements, no fake things.. Everything was Octane's raw render.
In post production process I added some color correction, contrast and vignetting.
8000pixel renders are possible but I took some renders ( max. 5000 px) for advertising of project without any problems.

I must say that as an old Vray user:
Octane is very user friendly, fast and powerful render engine. But you must make some practices on it and must forget Vray, Corona, Mental Ray's slow, boring and chance based workflow. :) Octane is easy as taking a photo with your camera..
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