I am using the scatter node to transform the entire scene for a light field. I render 65,536 and more frames to construct the light field image.
If I connect the environment to the render target, the environment comes in after my transform so odd things happen to my lighting and the background.
I am currently creating my own spherical background and lights but it seems to incur a serious rendering time hit as compared to the environment node.
Is there a way to connect the environment node before the render target?
Thanks,
Craig
Win 7 64 |quad Titan X (air cooled) | i7 3960 | 64GB
Can the environment only be connected to the render target?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi - I was part of our call the other day and j just wanted to follow up and make sure we were supporting you guys with this issue. Roeland and Thomas will figure out the best approach to make this work both locally and on ORC using lua nodes.

