Is it possible to playblast Render View?

Autodesk Maya (Plugin developed by JimStar)

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rwilliams23
Licensed Customer
Posts: 8
Joined: Fri May 01, 2015 5:29 pm

Hi,
Noob here! I'm getting oriented to OctaneRender 2.17 and OctaneRender for Maya 2.23.2 -7-8 with Windows 10 and having trouble playblasting the Render view and wonder if it’s possible and whether anyone could point me the right direction. Here’s what I’m doing:

1) Only one panel is open (Render View).
2) In Global Settings, Renderable Camera set to octane camera, Kernal Type: Direct Light, max samples 200, Animation mode: Moveable proxies, GPU Config: Quadro K5000
3) Playblast Options: View, Format image, Encoding gif, Display Size From Render Settings

The result is a gray screen output for all frames. I’ve successfully playblasted the octane camera view, but not the render view. Is this normal?
Thanks much!
Ric
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

Why not just do a batchrender with those settings? What's the difference?
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
rwilliams23
Licensed Customer
Posts: 8
Joined: Fri May 01, 2015 5:29 pm

Hi Wenneker,
My concern is that a batch render at these settings takes three hours and the IPR render takes about 25 seconds. Playblasting the octane camera view takes about 25 seconds. The GPU is running about 47%. I’m so new to GPU rendering that I’m still trying to get my head around the workflow/expectations/requirements.
I appreciate your thoughts! :)
Ric
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g0ll4m
Licensed Customer
Posts: 110
Joined: Sun Oct 06, 2013 9:15 pm

Yeah, I've struggled with this exact same thing, you would think they would render at the same rate. I think what I did was double check you mesh shape node's Geometry Type. I had all my blendshape geometry set to reshapable proxy and the render wouldn't even render it took so long. Start narrowing down the possibilities like this one.
Windows 10
Maya 2024.2
2 RTX 4090s 192 gb ram
rwilliams23
Licensed Customer
Posts: 8
Joined: Fri May 01, 2015 5:29 pm

Terrific. It's good to know I'm not too far out in left field. I'll recheck the Geometry Types.
Thanks, g0ll4m!
Ric
pixerati2
Licensed Customer
Posts: 42
Joined: Sun Jul 06, 2014 4:06 pm

Also, are you setting the Max samples appropriately. I'm guessing you are, but just checking.
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