Hi,
Noob here! I'm getting oriented to OctaneRender 2.17 and OctaneRender for Maya 2.23.2 -7-8 with Windows 10 and having trouble playblasting the Render view and wonder if it’s possible and whether anyone could point me the right direction. Here’s what I’m doing:
1) Only one panel is open (Render View).
2) In Global Settings, Renderable Camera set to octane camera, Kernal Type: Direct Light, max samples 200, Animation mode: Moveable proxies, GPU Config: Quadro K5000
3) Playblast Options: View, Format image, Encoding gif, Display Size From Render Settings
The result is a gray screen output for all frames. I’ve successfully playblasted the octane camera view, but not the render view. Is this normal?
Thanks much!
Ric
Is it possible to playblast Render View?
Moderator: JimStar
- rwilliams23
- Posts: 8
- Joined: Fri May 01, 2015 5:29 pm
Hi Wenneker,
My concern is that a batch render at these settings takes three hours and the IPR render takes about 25 seconds. Playblasting the octane camera view takes about 25 seconds. The GPU is running about 47%. I’m so new to GPU rendering that I’m still trying to get my head around the workflow/expectations/requirements.
I appreciate your thoughts!
Ric
My concern is that a batch render at these settings takes three hours and the IPR render takes about 25 seconds. Playblasting the octane camera view takes about 25 seconds. The GPU is running about 47%. I’m so new to GPU rendering that I’m still trying to get my head around the workflow/expectations/requirements.
I appreciate your thoughts!

Ric
Yeah, I've struggled with this exact same thing, you would think they would render at the same rate. I think what I did was double check you mesh shape node's Geometry Type. I had all my blendshape geometry set to reshapable proxy and the render wouldn't even render it took so long. Start narrowing down the possibilities like this one.
Windows 10
Maya 2024.2
2 RTX 4090s 192 gb ram
Maya 2024.2
2 RTX 4090s 192 gb ram
- rwilliams23
- Posts: 8
- Joined: Fri May 01, 2015 5:29 pm
Terrific. It's good to know I'm not too far out in left field. I'll recheck the Geometry Types.
Thanks, g0ll4m!
Ric
Thanks, g0ll4m!
Ric