Render to Texture functionality?

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mbetke
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I really would like to see "Render to Texture" functionality into Octane to bake out lighting. I always have to use mental ray for GI or simple tasks. No unbiased renderer supports this at the moment and I need to bake out stuff for game projects or realtime viz presentations.

At least the non-path-tracing renderer within Octane should have this feature. :) *please*
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radiance
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Hi,

This has been asked about 2 times before, our stance is that we're currently developing octane as a renderer, not a lightmapper.
We have a lot of features to implement and little time, so this is something we will likely leave open as an option for the future, it's not a feature we will implement right now.
btw, aren't there already really good lightmappers for game pipelines out there? it's a completely different tool / industry imo.

Radiance
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mbetke
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Yes but why buying additional products if the product of choise could have this feature too?
3dsmax has a good texture rendering feature so I just dont want additional stuff which does the job not so good like 3dsmax.

So for a common renderer which works together with industry standard tools like 3dsmax there should be a feature within the renderer to support those tools for baking render elements in general to a texture or seperatly.

My intention with this request was not to have it very soon but if octane is in a good state of features from your point of view it would be very nice to have a render to texture feature. :)
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havensole
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I agree that would be awesome, but I would imagine that this would involve a lot of pretty complex stuff. You're talking about a ray tracer that is aware of every UV object in the scene and calculating it at render then applying the that to the UV. Really it is best left for apps designed for this, like Radiance said. I think we'd all prefer for Octane to evolve with all the features expected form a rendering app and once those marks are met the frill things could come. Maybe an Octane offshoot that just does said lightmapping I can see that doing very well.
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