Hi everyone.
I was wondering if any had any information on a small problem I've run into.
I'm working with some really big landscapes (10km square or so). If my geometry is at real-world scale, octane seems to render with some artefacts. They look like slight tearing / phong angle errors.
Has anyone else run into this? Is there a solution?
It's no big deal if not, as the artefacts go if I reduce the size of the geometry, but still, it'd be nicer to be working with real world scale if possible!
Would appreciate any advice.
Thanks!
Artefacts with enormous scene scales?
Moderators: ChrisHekman, aoktar
Hi,
you have to rise the ray epsilon value in the kernel setting to match the bigger scale
ciao beppe
you have to rise the ray epsilon value in the kernel setting to match the bigger scale

ciao beppe
Hey,
awesome, that seems to fix it perfect! Thanks so much! I always wondered what that setting was for!
Is it the best idea with that setting to keep the value as low as possible, without getting those artefacts?
Thanks so much for your help!
T
awesome, that seems to fix it perfect! Thanks so much! I always wondered what that setting was for!
Is it the best idea with that setting to keep the value as low as possible, without getting those artefacts?
Thanks so much for your help!
T
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw