Artefacts with enormous scene scales?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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MoGrafik
Licensed Customer
Posts: 143
Joined: Thu Aug 15, 2013 6:39 pm

Hi everyone.
I was wondering if any had any information on a small problem I've run into.
I'm working with some really big landscapes (10km square or so). If my geometry is at real-world scale, octane seems to render with some artefacts. They look like slight tearing / phong angle errors.
Has anyone else run into this? Is there a solution?
It's no big deal if not, as the artefacts go if I reduce the size of the geometry, but still, it'd be nicer to be working with real world scale if possible!
Would appreciate any advice.
Thanks!
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d
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bepeg4d
Octane Guru
Posts: 10371
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
you have to rise the ray epsilon value in the kernel setting to match the bigger scale ;)
ciao beppe
MoGrafik
Licensed Customer
Posts: 143
Joined: Thu Aug 15, 2013 6:39 pm

Hey,
awesome, that seems to fix it perfect! Thanks so much! I always wondered what that setting was for!
Is it the best idea with that setting to keep the value as low as possible, without getting those artefacts?
Thanks so much for your help!
T
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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