C4D Texture Question

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ricktowers
Posts: 4
Joined: Tue Jun 02, 2015 7:41 pm
Location: Los Angeles, CA USA
Contact:

Hello,

The demo version of octane is really selling me so far. I do have a texture question for the C4D users. Part of my routine workflow in Cinema is to use a background object (with animated or still texture) is this possible with Octane?

My second question, which is kind of related to the first one, is the 'frontal' texture mapping in C4D. This allows a texture to always be facing the camera. Again very good when putting CG objects on shot footage. Is this mode available in Octane? When I try that mode of mapping my object the texture disappears from Octane and gives me a solid color instead. Is there technique to achieve this result with Octane?

Thank you.

-Ricardo Torres
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aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Hi,
yes both are possible. Please check the attached scenes. Background is simple. Camera mapping can be done by default way or octane's projection node. Let me know any unaccountable issue.
Attachments
background.zip
(483.29 KiB) Downloaded 256 times
cameramap.zip
(1.94 MiB) Downloaded 239 times
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ricktowers
Posts: 4
Joined: Tue Jun 02, 2015 7:41 pm
Location: Los Angeles, CA USA
Contact:

Thank you for the quick reply Aoktar.

Unfortunately I can not see your link (prob because I am not a registered owner yet?)

I see:

'You do not have the required permissions to view the files attached to this post.'

Is there another way I can get that scene to file to look at? Thanks again.
ricktowers
Posts: 4
Joined: Tue Jun 02, 2015 7:41 pm
Location: Los Angeles, CA USA
Contact:

Thank you! I see them now and will download.

-RT
puhardcore
Licensed Customer
Posts: 6
Joined: Fri Jul 10, 2015 11:12 am

Hello Aoktar,

thank you for the scenes files.

I am trying to gain the same result but I cannot just make it work.
I've tried to put the image texture on the materials, then I selected projection and I linked the camera.... the mapping it's upside down, and it seems stretched on the y axis as well.
What am I doing wrong?

I'm also a little bit confused looking at the scenes files that you uploaded.
Looking at the file cameramapping2 I see that there are two different projection materials but I cannot understand the difference and how they work.

Here's the link with my scene

https://mega.nz/#!sNNGBSZK!REuqWoopIxZG ... JANIXv2-e0

Thank you!
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