Sentinel

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MDiamond
Licensed Customer
Posts: 4
Joined: Thu Feb 12, 2015 3:44 pm
Location: São Paulo-SP

Hello fellow Octaners.

This is the first project I rendered using Octane, after learning a lot with the demo. Very satisfied with th results!

Based on this concept art by Dacosta Bayley: http://conceptartworld.com/wp-content/u ... ntinel.jpg

Its a game-resolution mesh modeled in Modo and textured in Substance Painter.

Image

Image

Hope you guys like it and leave a comment.
CPU: Intel i7 4770k, Cooler: Corsair H100i, GPU: Asus GeForce GTX 970 Strix, RAM: AData XPG 8Gb 2133MHz, MOBO: Asus Maximus Vi Impact, Case: Corsair 250D, Monitor: Phillips 298P4QJEB. OctaneRender Standalone 2.32.2
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NikhilR
Licensed Customer
Posts: 7
Joined: Thu Mar 19, 2015 2:21 pm

Love the design!
Reminds me of a cross between I-robot and the Laputa robot's from castle in the sky.
Great wear detail on the metal, can see the layers of paint.
Happy to learn that its game res too.
Thinking of animating it?
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MDiamond
Licensed Customer
Posts: 4
Joined: Thu Feb 12, 2015 3:44 pm
Location: São Paulo-SP

Thanks!
I'm planning on making a few rig studies using it in the future, but I can't animate well so...
CPU: Intel i7 4770k, Cooler: Corsair H100i, GPU: Asus GeForce GTX 970 Strix, RAM: AData XPG 8Gb 2133MHz, MOBO: Asus Maximus Vi Impact, Case: Corsair 250D, Monitor: Phillips 298P4QJEB. OctaneRender Standalone 2.32.2
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