Camera Morph Support?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jayroth
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Joined: Fri May 28, 2010 7:29 pm
Location: Orange County, CA, USA
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I just tried to set up a Camera Morph, but Octane seems to only favor the camera at the end of the morph blend. Any thoughts?
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
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jayroth
Licensed Customer
Posts: 393
Joined: Fri May 28, 2010 7:29 pm
Location: Orange County, CA, USA
Contact:

Interesting development -- Camera Morph does appear to work (I am testing a lower resolution preview), but with some caveats:
  • The sequence renders the reverse of what you see in the Cinema 4D timeline. I am willing to consider user error here, or perhaps some setting that I may have accidentally activated, but I really doubt it.

    If you scroll through the images in the picture viewer as you are still rendering (which I did to verify that I was seeing motion), Octane will render that previous frame until the end, foregoing the rest of the animation. I do not know if this is some sort of OGL issue, or a bug in Octane. This one is really odd, as how would Octane even know that I was scrolling through?
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
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