Hello,
I met a problem that I want to mix object shape(with alpha opacity) into paper texture.
Like this pic, I lose my Horse Gear 1 normal shape, but I want the texture of Material 2 and the shape of Material 1.
In this case, which mix material shader should I use for?
Thanks a lot for help.
Mix material shader question
Moderators: ChrisHekman, aoktar
Hi,
the normal map is masked by the texture in the amount of the mix material on top.
I don't know exactly what material you want to recreate, but your setup seems not correct. If you want to hide a part with a mix material and a texture in the amount, the first material should be without opacity and the second one a null material with zero opacity
ciao beppe
the normal map is masked by the texture in the amount of the mix material on top.
I don't know exactly what material you want to recreate, but your setup seems not correct. If you want to hide a part with a mix material and a texture in the amount, the first material should be without opacity and the second one a null material with zero opacity

ciao beppe
Hi,
I'm not sure to understand what you want to do but if you want to do someting like a sticker or logo on paper, you should remove the opacity map on Horse material and invert the texture connected to amount of the Mix node (or invert the connections to the mix node from the both materials). If you just want to mix Horse normal map with paper texture, have a look to the cosineMix wich is a mixTexture then you don't need a mixMaterial. Or a simple mixTexture with your opacity map as amount if you don't want to overlay the normal maps but simply cut them.
Hope this will help you.
I'm not sure to understand what you want to do but if you want to do someting like a sticker or logo on paper, you should remove the opacity map on Horse material and invert the texture connected to amount of the Mix node (or invert the connections to the mix node from the both materials). If you just want to mix Horse normal map with paper texture, have a look to the cosineMix wich is a mixTexture then you don't need a mixMaterial. Or a simple mixTexture with your opacity map as amount if you don't want to overlay the normal maps but simply cut them.
Hope this will help you.
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Sorry for my bad english...
Sorry for my bad english...