Live Viewer unrequested refreshes

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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sdanaher
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I've read other posts about this, but it really is the most serious issue I'm having with the plugin. When working on even moderately complex scenes it completely kills workflow to have the LV refresh 3, 4, 5 times or more for no reason. I'm getting tired of seeing the spinning beachball.

I notice that switching to another app, or switching back to Cinema from another app while rendering in LV causes a refresh, even if you don't click anything.

Currently this is mitigating almost all of the speed benefits octane potentially brings.

Is this being addressed?
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aoktar
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Can you explain better what you mean with spinning? What happens really?
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Yambo
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As i׳ve already wrote few times before - Like you, for me is the most problematic issue with Octane.
Live viewer refreshes too frequently in many cases, like:
* Switching to another program and coming back.
* Simple xpresso / python expressions in the scene (even when disabling the xpresso calculations, need to send the scene again the LV).
* Generally seems like when the scene is heavy and there is hundreds of Generators and deformers you just cant manage the refreshes properly.

Most of my scenes are pretty heavy (20sec-50sec sending scene to renderer time) and those frequent refresh are killing my workflow.
I know it׳s related to how c4d works behind the scene but still - i wish Otoy & Aoktar will find a way to handle this issue better.

Thanks.
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Yambo
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Ahmet i think by spinning beach ball he is talking about the the mac mouse loader. When sending the scene to LV things getting stuck in heavy scenes.
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aoktar
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I'm having some big scenes from my works doesn't behaves as this. But you may have some different objects to cause issues. I'm always testing scenes to make better. If you share some scenes i can check it.
But as i said before, issue is not directly related with plugin. We update when C4D says. Some other renderer which try to simulate LV workflow which is much worst than our handling. It even refreshes on each click. But our problem is geometry refreshing is slow against cpu updates.
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sdanaher
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Yambo wrote:Ahmet i think by spinning beach ball he is talking about the the mac mouse loader. When sending the scene to LV things getting stuck in heavy scenes.
Bingo.

Glad its not just me. Took me a while to realise that switching to and from Cinema initiates a refresh.

My workflow in Cinema, like most people I imagine, is to make heavy use of its 'live' geometry features - generators, mograph etc. Theses are the core of what makes C4D such a great production tool. To have Octane screw with this is a huge no no.

I really have to rethink when I can use Octane in production in its current state on even moderately complex jobs.

On a related note, please fix the behaviour of the Refresh button! It's ridiculous how it works on scenes that take several seconds to send. Many times I'm left wondering if the program has hung or not. The Refresh button should go grey on mouse down only and immediately turn green again on mouse up... NOT just when it starts to render. The only time it should go grey on mouse up is after clicking pause. Furthermore is that if you clicked it to send the scene, and its grey, if you click again (because you're not sure its worked) it goes green straight away, contradicting its previous behaviour.
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sdanaher
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aoktar wrote:I'm having some big scenes from my works doesn't behaves as this. But you may have some different objects to cause issues. I'm always testing scenes to make better. If you share some scenes i can check it.
But as i said before, issue is not directly related with plugin. We update when C4D says. Some other renderer which try to simulate LV workflow which is much worst than our handling. It even refreshes on each click. But our problem is geometry refreshing is slow against cpu updates.
The built in Interactive render region doesn't behave like this.

You really must find a solution to this problem, its no use just saying well, there are some plugins that are even worse than ours... I'm sure its not easy, nothing worthwhile ever is.

The refresh thing is a constant issue here. I'm pretty surprised you haven't experienced it. I'll send you a scene, what's the best way (needs to be private)?
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aoktar
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Just a few people made critisms about these issue. You, yambo and another guy. I have scenes with generator, cloners, etc... But my scenes are optimised for Octane and it's not generating so big issues. Do you mind to give me some scenes to digg it? Always better to see how people works. Otherwise i'll continue to work my system until see an issue.
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sdanaher
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I'll send you a PM.

Please also note my comment on the Refesh button. Simple things like this should be easy to fix.
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Yambo
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i׳ll also send you big scene to test today. Pretty heavy but also organised.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
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