Animated deformers

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

I have a pretty simple animation with just basic morph influence deformers. How can I get it to render so it doesn't have to update the geometry every frame? Is this possible. My frames take like 5 seconds to render. But like 3 minutes to update the geo... But it will update if I hit the refresh button really quick. But if I drag the slider. Everything but the camera just doesn't move.....
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have a pretty simple animation with just basic morph influence deformers. How can I get it to render so it doesn't have to update the geometry every frame? Is this possible. My frames take like 5 seconds to render. But like 3 minutes to update the geo... But it will update if I hit the refresh button really quick. But if I drag the slider. Everything but the camera just doesn't move.....
Sounds like something odd is going on. Would it be possible to send me the scene pls? If you turn on Live Geometry Update of the Mesh it should stop it updating each frame - but check https://docs.otoy.com/#42Rendering%20an ... Animations for details. I need to improve the workflow of the plugin in this area, but would prefer to make these changing once the Modo Render Cache API is fully operational.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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