Looks like a user request, but this is not on my todo list. My all attention is for providing better workflow in C4D not standalone.augdalmo wrote: I have observed that when I need to edit an object in Standalone, or to export to an ocs o orbx for only some objects in C4D scene, there will be exported all materials even if they are not assigned to the active objects effectively exported. Then I must clean in the node editor of Standalone the unused material for more clean view in Graph Editor. In the case of orbx are also exported the textures so the dimension of file grow accordingly.
The cleaning of unused materials is frustrating and is time consuming, expecially when there are 20-50-100 materials to delete.
Manu
Octane can store nodes in nodegraph or parent node as internal nodes. It should be internal node.augdalmo wrote: Another question is on Render Passes, if selected it is not exported as visible node on Graph Editor but it will be present only on Node Inspector.
Last one questions on Other Settings, what mean "syncronization on geo. updates" and "Experimental"?
Manu
"syncronization on geo. updates", it should be selected for windows pc and unselected for Macosx systems. It's related how i'm catching the geometry. Has big impact on performance.
"Experimental", a secret setting for my tests. Keep it disabled, otherwise can cause unexpected behaviours.