hair particles render in viewport but nubby in render (pics)

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Balvarez
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Anyone have any idea what's going on here? I have a hair particle system that renders properly in the view port but not in the actual render. I have my mesh type set to scatter. I'm using octane with the blender plug-in as well.

Here it renders in the view port
viewport.PNG
But when I actually render this is what i get.
rendered.PNG
part_settings.PNG
Last edited by Balvarez on Sat Aug 22, 2015 3:11 am, edited 1 time in total.
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Saramary
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Could you show your particles' settings?
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
Balvarez
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I added my settings. Thanks for having a look at this I appreciate it.
Balvarez
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well after messing around a bit I found I could get the view port to render the same as my render by flipping the bears normals. So for some reason the normals are being rendered flipped in the actual render. Sadly doing this caused my renders to now be all black. I should also mention that I've been rendering to a stereo cub map. Though I turned that off for testing .
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Saramary
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I've checked, everything is ok on my machine. So, if you want, you can share your scene.
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
Balvarez
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I sent you a PM with a link to the file on my google drive. One thing I found is if I disconnected the hair from the mesh and recalculated the normals it'll work in the view port for a while. Nothing I do makes it render right though.
Balvarez
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I went back to a previous version and it's working...mostly. I'm noticing clump hair settings only working the view port. They disappear when pressing render :(
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Saramary
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Got your file. I'll check it in a hour and let you know.
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
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JimStar
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It looks like some bug. I'll check it, thank you for report.
Balvarez
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Thanks, I appreciate both of your help!
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