Hi there,
Does anyone knows how to copy Octane Proxys Manually?!
Octane Proxys are working brilliantly when using the Multiscatter plugin but I can't get it to work manually. That means just copy and paste proxys manually without using multiscatter.
When I do that, the RAM goes "ape" when rendering.
Could anyone help?
Many Thanks,
Julien
OctaneRender version 2.22.2 (2220002)
GeForce GTX TITAN X
GeForce GTX TITAN Black
How to copy Octane Proxys manually ?
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Hello?
Anybody has the same problem?
I don't like to compare but when i copy an proxy with Vray as an instance it works very well without taking any extra memory. If i do that with an octane proxy it's not the same: the memory taken is huge (I've got 64G or RAM) and rendering gets impossible if you have a lot to copy.
But Octane proxy works fine with multiscatter. Why?
I mean why can't I just copy manualy Octane proxys without using all the memory available?
Julien
Anybody has the same problem?
I don't like to compare but when i copy an proxy with Vray as an instance it works very well without taking any extra memory. If i do that with an octane proxy it's not the same: the memory taken is huge (I've got 64G or RAM) and rendering gets impossible if you have a lot to copy.
But Octane proxy works fine with multiscatter. Why?
I mean why can't I just copy manualy Octane proxys without using all the memory available?
Julien
If you use 3ds max:Julien wrote:Hello?
Anybody has the same problem?
I don't like to compare but when i copy an proxy with Vray as an instance it works very well without taking any extra memory. If i do that with an octane proxy it's not the same: the memory taken is huge (I've got 64G or RAM) and rendering gets impossible if you have a lot to copy.
But Octane proxy works fine with multiscatter. Why?
I mean why can't I just copy manualy Octane proxys without using all the memory available?
Julien
1) click right mouse button on object and choose OCTANE PROPERTIES and check MOVABLE PROXY.
2) Now you can copy your object as INSTANCE and in will load in memory only one object geometry.