How to copy Octane Proxys manually ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Julien
Licensed Customer
Posts: 11
Joined: Sat May 03, 2014 1:48 pm

Hi there,
Does anyone knows how to copy Octane Proxys Manually?!
Octane Proxys are working brilliantly when using the Multiscatter plugin but I can't get it to work manually. That means just copy and paste proxys manually without using multiscatter.
When I do that, the RAM goes "ape" when rendering.
Could anyone help?

Many Thanks,
Julien

OctaneRender version 2.22.2 (2220002)
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Julien
Licensed Customer
Posts: 11
Joined: Sat May 03, 2014 1:48 pm

Hello?
Anybody has the same problem?
I don't like to compare but when i copy an proxy with Vray as an instance it works very well without taking any extra memory. If i do that with an octane proxy it's not the same: the memory taken is huge (I've got 64G or RAM) and rendering gets impossible if you have a lot to copy.
But Octane proxy works fine with multiscatter. Why?
I mean why can't I just copy manualy Octane proxys without using all the memory available?

Julien
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Julien wrote:Hello?
Anybody has the same problem?
I don't like to compare but when i copy an proxy with Vray as an instance it works very well without taking any extra memory. If i do that with an octane proxy it's not the same: the memory taken is huge (I've got 64G or RAM) and rendering gets impossible if you have a lot to copy.
But Octane proxy works fine with multiscatter. Why?
I mean why can't I just copy manualy Octane proxys without using all the memory available?

Julien
If you use 3ds max:
1) click right mouse button on object and choose OCTANE PROPERTIES and check MOVABLE PROXY.
2) Now you can copy your object as INSTANCE and in will load in memory only one object geometry.
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