atnreg wrote:Those bold parts I may not understand correctly, can you please confirm these below or explain more if I have misunderstood any of them?
-as it is possible to edit the Octane materials in Octane node tree inside LW, why cannot I build new materials as well? Or do I need to always start with some existing one? Even then I can edit the material i.e. also remove pretty much everything and then save it with different name which is in practice the same as making new, right?
-as it is possible to save the LiveDB materials - edited on unedited - to LocalDB, isn't that exactly way to use them again i.e. making 'presets' of them? Right?
-and it is possible to use LiveDB and LW Octane materials in same scene or object, of course not in same surface, right?
Ok, you are right, it is only a personal opinion
You can build a new material inside the LiveDB node, there is a button to initialize it with an empty Octane material node graph. You can save the material in the LocalDB or upload it to LiveDB, you can even transfer your current Octane materials using LW nodes to your localDB to reuse them in the Octane node editor. You can make LW presets with the LiveDB materials, and you can mix materials with LW Octane nodes and materials with the LiveDB node in the same object.
Only few things are not possible: currently I think that you can't animate the material parameters in the LiveDB node editor (but this can change in Octane 3). Also the rasterize tool to use the LW procedurals is not possible inside the LiveDB node.
But again, you are right, you can use the LiveDB node editor to setup your Octane shading without problems if you want. I can even think in some tools to make your life easier with this workflow (initialize all the materials in an object with the LiveDB node to avoid add it by hand, etc.)