Hello, is there any way of converting the Octane stand alone materials into the LW Octane plugg?
even if not 100% accurate or some materials impossible, since the plugg uses geometry and scene indications from LW but not the Shader stucture....
any way to convert OR, use in parallel ( a file that calls an external file depository of shaders )
for example.... each .lwo could have an octane material file saved separately ".xxx" that the .lwo calls in?
Back years ago the LWO format allowed to call a lighscape shader running in parallel..... has Juan thought of this? rather then converting, and doing complicated node recreations.... just importing into a window an octane shader..... done!
Asher
Octane materials to LW converter?
Moderator: juanjgon
Hy,
It's part off the plug, its been requested a lot so our great developer pulled something out of his hat , Juanjo explained it here https://vimeo.com/133139422 and you can look it up in the manual
here https://docs.otoy.com/Lightwave3D/?page_id=868
Regarding your'e other treath viewtopic.php?f=36&t=49835
look at http://3dxyz.pro/presets/
Regards,
Poly
It's part off the plug, its been requested a lot so our great developer pulled something out of his hat , Juanjo explained it here https://vimeo.com/133139422 and you can look it up in the manual
here https://docs.otoy.com/Lightwave3D/?page_id=868
Regarding your'e other treath viewtopic.php?f=36&t=49835
look at http://3dxyz.pro/presets/
Regards,
Poly
win 8.2 / 64 / systemmem 27Gb / gtx 750Ti & asus stricks Gtx 780 6Gb