
Kind regards
Filipe
Thank you for posting the picture. When you have a moment, please PM me with instructions on how to reproduce this behaviour. For me, it seemed to have something to do with the daylight environment.manalokos wrote:The environment medium scatter has a bug.
Where is the environment medium? I couldn't find it.manalokos wrote:The environment medium scatter has a bug.
There is another feature that isn't really visible, but is a big deal behind the scenes in this build - this release contains a completely new render core, which is a critical requirement of OpenSL and OpenCL support in 3.x. Along the way we also made 3.x faster, which is a huge win going forward. This build also includes the new film buffer system which will allow 3.x to pause/resume renders offline.itsallgoode9 wrote:whew, thanks goldorack. it might be good to make a note of that when it launches or something? saying it's an "Octane 3 Demo" leads one to believe it's a full version (or gimped full version at least). When I first launched, I forgot that volumetrics was a new feature (as it's something I don't use) so I was confused for a bit because everything was still exactly like V2.
That's one of the feature I'm waiting the most. Please do it right!Goldorak wrote: We are also working on texture baking this month
Can't wait to see more about that.Goldorak wrote: We are also working on texture baking this month, which will have a big impact on archvis walkthroughs. Although you will want to use light fields for those once we have that on ORC.