Spectralis wrote:I bought OcDS to make better renders not to spend a lot of time making shaders. The large number of novice users asking questions here over the years confirms that OcDS isn't a tool primarily for experts. Octane has a shader library so it isn't just geared to those who want to make everything from scratch. OcDS also does a pretty good job of converting a lot of DAZ content which I assume most here still use in their scenes? The whole point of DAZ Studio is using content and there are huge markets for content selling to the high end market as well so I don't agree that there's this distinction between those who do everything from scratch and those who buy content. 3rd party content can be extremely useful and might potentially help our community. I never experienced this purist attitude here until after IRAY came on the scene. It seems like an unnecessary attempt to defend the virtues of OcDS which we all accept anyway and could put off those in the DS community who might still want to join this one. I can't speak for the rest of the Octane forums but I'm pretty sure Carrara and Poser users use a mix of content and roll their own.
To clear some things up:
I do realize that there are a lot of people who actually also might be interested in purchasing DAZ3D content with OctaneRender shaders set up.
As far as I am aware I purchased must products in the DAZ store who featured OctaneRender materials.
The basic idea I am having is that it is faster to take licensed content and edit it than to do all the work for every asset in Zbrush myself.
I edit content for several reasons:
- Editing colors and material properties is needed to alter most assets to fit the intended Color scheme for the project.
- Editing assets in a very time efficient way is important in client work when the client wants to save some money by using premade assets but still wants them to look unique.
I do not know the exact numbers but there are some DAZ customers who spend between 300-800+ US$ on content each month.
This means some DAZ3D users spend more money on DAZ3D content each year than the cost of Maya and Cinema4D and other advanced software.
DAZ 3D content is created for DAZ Studio and uses the .duf file format and it is the only software in which the content works fully.
Neither Poser nor Carrara nor other free options like Blender are an alternative to work with DAZ3D content.
And that is the reason why it would be important to finally get a fully working OcDS plugin that can once again be recommended to other users looking for advanced options AND also to users looking for ready to render content with OctaneRender materials.
If anyone wants actually to create and sell content with OctaneRender materials set up then it would make sense to use the distribution system of DAZ3D that is allready set up.
So why is that not happening?
Because OctaneRender is not integrated into DAZ Studio the same way as 3Delight and Iray are.
You can create and setup OctaneRender materials for complete scenes and save them as .duf files. (compare Andrey Pestryakov - Tropical bundle)
You can place OctaneRender materials as templates in the materials tab and then save a .duf (compare RedSpec)
BUT you cannot save material presets for specific surfaces as .duf files and load them.
This means currently all those people creating assets for DAZ3D still have not an option to easily create OctaneRender material .duf presets.
You do not want to reload the whole figure each time. You just want to quickly switch only one surface to see how that looks.
So IF 3d assets sold in the DAZ store would feature OctaneRender material it would actually save me more time because I could start editing based on an allready set up OctaneRender base material.
But as it is now we are stuck with that autoconversion.
And once again that current autoconversion of the OcDS plugin is the main reason why I stopped working with OcDS and put DAZ3D, Otoy and OctaneRender on hold for months. I cannot waste an hour fixing issues the plugin created to start working on the scene.
And BTW one of the reasons why the Iray autoconversion in some cases looks more flattering is because the OctaneRender default Imager setting uses that Agfacolor HDC 100 plusCD response curve that adds a somewhat green tint to everything.
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To sum this up:
I guess in a few years
- the render speed will be similar in most render engines.
- the image may look exactly the same without being able to tell in which engine it was created.
What will matter in the end is HOW comfortably we can create the CG image.
Is the process of working full of creative options or limited by features that could have been implemented but were dropped from the list because of time restrictions or they were not found important enough from a business point of view?
t_3 did a great job to add A LOT of useful features unique to OcDS that make working with materials and creating scenes a joy. In theory.
Unfortunately that does not matter if in practice the BASICS are still or once again not working as they should be.
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I hope this post makes it very clear that the current inactivity on the OctaneRender forum is NOT because I am now using IRAY but because I am still waiting on a useable OcDS plugin.