When you use a pair of cards I am confused if it just doubles the number of CUDA’s available or does it also double the amount of VRAM or can that be achieved with SLI linking?
I see references to a lighting script and a texture reduction script. Am I correct to assume those don't come with the Mac Poser demo plugin?
The issue I see is the memory of the card being the limiting factor on how much you can have in a scene to at least load into the Octane view port (forgetting render time for a second). Typically I do crowded scenes. For example I have a scene I am working on right now that has four K4's, three V4's and one M4 in a garden scene, with bushes , trees, fences and a gazebo platform. I set it up on my laptop and render low quality and then wait until I am home to render high quality on my 6.1 work horse and tweak the lights as needed. The scene as constructed at this second using the image file statistic feature inside of Octane shows 3,623.8 MB. Total LDR Greyscale Textures at 202.
I know there is no clear answer to this question, but ball park, with a high end card how much can you have in Poser scene and still render in Octane? Would the a heavy scene like above be impossible or doable? Can you relate the file size of a saved off pz3 to what is possible in Octane? The above mentioned scene is 940.8 MB on disk.
Lets say you set up a scene in Poser with a couple of characters fully clothed in Poser and they are located in a room with a couch and a couple of chairs. How long does it take you to tweak or adjust before you are satisfied with your render in Octane? (Yes I know some of us are never satisfied and tweak and tweak and re-tweak some more
Thanks in advance for any feedback
Gary

