Hi Paul,
could it be possible to minimize the reload time by loading the object informations only - place, scale, rotation and do the manipulation it in the graphic memory? The current reloading time is around 10 s here and I wished, I could be more in direction of real time. The simplified update could be enabled per extra option and if a full update is needed, it could be disabled.
Ciao,
Micha
Rhino animation feature request
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi Micha
The Rhino API only provides world coordinates for non-block geometry, so it is not possible to just load the geometry transform each frame.
Paul
The Rhino API only provides world coordinates for non-block geometry, so it is not possible to just load the geometry transform each frame.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul,
maybe you can get it for Rhino 6. For me Octane has a big potential for animation use. Is there a software package that allow to move animated objects in real time?
Ciao,
Micha
maybe you can get it for Rhino 6. For me Octane has a big potential for animation use. Is there a software package that allow to move animated objects in real time?
Ciao,
Micha
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
You mean move object inside Octane at 30 fps? I doubt it. Octane is a physically accurate renderer, so it needs to time to render each frame. It's not designed to render in "realtime".Is there a software package that allow to move animated objects in real time?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
No, not rendering 30 fps, but moving geometry without to wait for a reload of the parts of the scene, that's my dream. Like I wrote my current animation test scene needs approx. 10 s to reload the geometry for the next frame. If I would buy some graphic cards than the render time per frame could be faster the loading time. So, bring the loading time down to real time interaction should be a big goal of Octane. 
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
I don't think Rhino is designed for this type of thing. It's a modelling app, not an animation app. Something like modo, LW, C4D, Maya, 3ds max will be more capable of this sort of animation control.No, not rendering 30 fps, but moving geometry without to wait for a reload of the parts of the scene, that's my dream. Like I wrote my current animation test scene needs approx. 10 s to reload the geometry for the next frame. If I would buy some graphic cards than the render time per frame could be faster the loading time. So, bring the loading time down to real time interaction should be a big goal of Octane.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I got an answer from Andy (McNeel):

Looks like the way is open to implement a more optimized way to animate per Rhino|Octane.It is already possible. Paul knows how to do it i believe. And its possible in all versions of Bongo.
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
You have that "more optimized way" in the current version of the plugin.Looks like the way is open to implement a more optimized way to animate per Rhino|Octane.
Real time movement at 30 fps? I doubt any rendering plugin for any renderer for any 3d host app can do that.Is real time Octane object movement available at the other packages? For example Modo or Cinema4D?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
You mean at an other version number than at the demo the animation is working without long loading times?face_off wrote:You have that "more optimized way" in the current version of the plugin.Looks like the way is open to implement a more optimized way to animate per Rhino|Octane.
Why you think real time means 30 fps? I mean, an object is moved by an animation without to reload the scene/object to the graphic card. I try to avoid the loading time of 10 s for each rendered frame. Since the objects are only moving why is there a big geometry update needed? I like to see an action in real time means, I like to see the noisy Octane viewport with the moving object, 0.5 fps would be good. Andy from McNeel means, you could update the Octane scene without to reload the geometry, only by moving it in the Octane kernel.face_off wrote:Real time movement at 30 fps? I doubt any rendering plugin for any renderer for any 3d host app can do that.Is real time Octane object movement available at the other packages? For example Modo or Cinema4D?
Paul
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D

