crystalline entity (and a 3d scan test)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Thank you!
Yes it was photo scan, about 222 photos, processed via agisoft..
- Out of 5 different scans 2-3 turn out nice - but I love, you never now what you gonna get
- it's like 3d photoshop, takes time and some skill to process though
Yes it was photo scan, about 222 photos, processed via agisoft..
- Out of 5 different scans 2-3 turn out nice - but I love, you never now what you gonna get
- it's like 3d photoshop, takes time and some skill to process though
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Whaaaat???acc24ex wrote:Yes it was photo scan, about 222 photos, processed via agisoft..

How long did it take to process all that data?!
I usually take 10/20 shots for a wall like that, and then scan comes out fine.

For larger photo shoot you may use 'add chunks' and then try to assemble all chunks into one file scene. But 200 shots for the wall seems to be an overkill. I did the attached tree from 3 shots only (FF camera) and 360 shots around a sculpture usually is done within 50 photos.Rikk The Gaijin wrote:Whaaaat???acc24ex wrote:Yes it was photo scan, about 222 photos, processed via agisoft..![]()
How long did it take to process all that data?!
I usually take 10/20 shots for a wall like that, and then scan comes out fine.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Wall was pretty long maybe 20mx 4 m..
And 50mm lens is pretty narrow - and guys from scanning group said thats OK
..
- I left it overnight after I foundout I can do a batch render, set it on high quality (coverted photos from raw to tiff) and left it overnight - it's a nice surprise when I find a great result
- on a 24gb i7 machine with 3 graphic cards - this runs fine, feels like rendering interiors in octane
And 50mm lens is pretty narrow - and guys from scanning group said thats OK

- I left it overnight after I foundout I can do a batch render, set it on high quality (coverted photos from raw to tiff) and left it overnight - it's a nice surprise when I find a great result
- on a 24gb i7 machine with 3 graphic cards - this runs fine, feels like rendering interiors in octane

3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax