you are able to see stray bright pixels on a grey non textured surface... which makes me kinda weary of using that
mode at all. Cuz when i use it with real models and environment on my GTX 660Ti it takes upwards to 10 hours and
the finished render doesnt look finished at all. Those stray bright pixels are the most visible and contrasting on
reflections and stronger bump maps... wth is wrong? Or am I doing something wrong?
