
Want to try the Octane 3 Siggraph demo RIGHT NOW?
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Click on the demo link on the home menu and get ready to play with fire. 

Seems bussy ? I'm looking at "Starting new server" for last 7 minutes, still nothing ?
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Awesome!
I have a question: every volumetric effect is in .vdb format, what is that? Also, if you zoom closely, you can see the voxels, is there gonna be a detail setting?

I have a question: every volumetric effect is in .vdb format, what is that? Also, if you zoom closely, you can see the voxels, is there gonna be a detail setting?
Rikk, the VDB format is part of an SDK released by Dreamworks which is a suite of tools for loading and manipulating volumetric datasets. It is supported by a number of products for exporting datasets, and takes up little room for the amount of information it is capable of representing.
We are currently working on improving interpolation to remove visible artefacts when zooming in. In some cases, this is a limitation of the dataset generated (perhaps not high quality), and in other situations, it is caused by the Volume step length in kernel parameters being too large.
We are currently working on improving interpolation to remove visible artefacts when zooming in. In some cases, this is a limitation of the dataset generated (perhaps not high quality), and in other situations, it is caused by the Volume step length in kernel parameters being too large.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Thank you mist for the explanation.mist wrote:Rikk, the VDB format is part of an SDK released by Dreamworks which is a suite of tools for loading and manipulating volumetric datasets. It is supported by a number of products for exporting datasets, and takes up little room for the amount of information it is capable of representing.
We are currently working on improving interpolation to remove visible artefacts when zooming in. In some cases, this is a limitation of the dataset generated (perhaps not high quality), and in other situations, it is caused by the Volume step length in kernel parameters being too large.

Is there any other v3 new feature in this buld, beside the volumetrics?
- stratified
- Posts: 945
- Joined: Wed Aug 15, 2012 6:32 am
- Location: Auckland, New Zealand
Animated image textures, environment medium, raw/filter render passes, better film better management (i.e. less vram usage) and the export part of the PS plugin (you need the PS plugin for the other part).
cheers,
Thomas
cheers,
Thomas
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
mmm, I can't find the environment medium, and the raw render passes seems to not do anything... How do you use them?stratified wrote:Animated image textures, environment medium, raw/filter render passes, better film better management (i.e. less vram usage) and the export part of the PS plugin (you need the PS plugin for the other part).
cheers,
Thomas

Also, it crashed while I was zooming in and out in the viewport, but I guess this is expected as it's a beta...

- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
That looks great. How do we know how many cudas it's using so that I can compare it to my setup?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
It's a K520 so it gets roughly 40 on the OctaneBench score.gordonrobb wrote:That looks great. How do we know how many cudas it's using so that I can compare it to my setup?