Specular Map Attenuation

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
User avatar
jayroth
Licensed Customer
Posts: 393
Joined: Fri May 28, 2010 7:29 pm
Location: Orange County, CA, USA
Contact:

Hello,

I am trying to use a grayscale map to attenuate the specular channel of a material, yet nothing I try to seems to work in 2.24. I cannot seem to find the documentation anywhere to research either. Can someone give me some insight here?

Thanks!
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
User avatar
jayroth
Licensed Customer
Posts: 393
Joined: Fri May 28, 2010 7:29 pm
Location: Orange County, CA, USA
Contact:

Got it. I had forgotten about the transform required for the map.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D

Is it fast? Oh, yeah!
Post Reply

Return to “Maxon Cinema 4D”