OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

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face_off
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this version is crashing my modo with scenes made with old plugin.
H.i. Can you send me a scene which is crashing Modo pls?

Thanks

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Tharso
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I will monday, dont have time. Im travelling now. cheers
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Tharso
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Hi Paul, I sent to your email.
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face_off
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Location: Adelaide, Australia

I have refreshed the installers at the top of this thread with:

2.24.0.83
- Fixed crash introduced in 2.24.0.82 related to support of Selection Sets

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sgtprobe
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Just wanted to say thanks for your work of integrating Octane so nicely with Modo 901. It looks really neat and functional.! Love it, Thanks :)


Cheers!

/Jonas
Platform: Asus X99-E WS CPU: 5960X GPU: 2 x GTX Titan Black, 980ti Software: Modo, Octane for Modo, Win 10 Pro
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face_off
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Location: Adelaide, Australia

I have refreshed the installers at the top of this thread with:

2.24.0.84
- Fixed issue where if Film Fit = Fill, the plugin was not calculating the Octane Camera Offset correctly

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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RobSteady
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face_off wrote:Fixed issue where if Film Fit = Fill, the plugin was not calculating the Octane Camera Offset correctly
Great, thanks!
Now the Mouse Pointer Zoom :D
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Now the Mouse Pointer Zoom
Yes, I did some work on that.....not trivial - due to the way Qt works. I will keep on it....
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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RobSteady
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A general question for the Octane daylight system:
Am I wrong by saying that I think it's too bright with the default settings?

This a scene with a 0.8 diffuse color, very rough glossy material with almost no specular.
Camera has default values.
The parts in sunlight are completely blown out.
Yes, you can adjust everything (exposure, darker materials, highlight compression...) but I think the daylight system should be a little bit more balanced (light/shadows).
Daylight.jpg
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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face_off
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Location: Adelaide, Australia

A general question for the Octane daylight system:
Am I wrong by saying that I think it's too bright with the default settings?
It does look bright in your scene. If you type "octane.command showNodeGraph" (this is an undocumented, unsupported feature - don't change any values!) you can look at what the "real" Octane values being used for the daylight is - so that should give you a better idea if something is amiss. Also, check your imager exposure.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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