motion blur = hover cars
Moderator: JimStar
- danielsiegl
- Posts: 37
- Joined: Mon Jun 30, 2014 1:32 pm
I have a little problem while rendering motion blur (internal 0.0100 / After) in my car rig scene.
<< See the Screenshot >>
Always when I turn on motion blur, The tires disappear. except of 4 Rims of one car !? But still without the tire.
All the objects are set to movable proxy. It looks like there is enough mem left.
Thank you for your help!
Daniel
Last edited by danielsiegl on Wed Aug 05, 2015 6:37 pm, edited 1 time in total.
- danielsiegl
- Posts: 37
- Joined: Mon Jun 30, 2014 1:32 pm
Sorry. There it is!
Hope it is not the 2015 Back To The Future Bug
Hope it is not the 2015 Back To The Future Bug

Could it be that it is because they are instanced? I had a thing a whileback with motionblur not playing nicely with instanced objects. Think this may have to do with octane not looking at the transform but at the shape when calculating motionblur? that is just guessing though.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
check the tires without rotation to see results. If it's ok without rotations so you'll need to use more time sampling for motion blur. Time sampling is a division factor for one frame. You need this for very fast scale or rotate movements. Otherwise a kind of flip effect will happens.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi derflow, thanks for the reply,
The wheels are not manually keyframed, they are rotated by set driven key.
I should try to bake out the keyframes. Didn't think of that. Good idea, thanks!
The wheels are not manually keyframed, they are rotated by set driven key.
I should try to bake out the keyframes. Didn't think of that. Good idea, thanks!
i7-2600K @ 3,40 GHz | 32 Gb | 2x GTX 970 1x Quadro K2200 | Windows 10 Pro
- danielsiegl
- Posts: 37
- Joined: Mon Jun 30, 2014 1:32 pm
Hey guys, Sorry for the late reply on my originally posted thread.
My solution was to use the other MB option which worked fine for me.
The only limitation was, that you're not able to see it in (at least maya) preview window.
And the fact that you need to render your animation starting with second frame. In some cases I had to move the keyframes but it worked finally.
Hope that helps!
D.
My solution was to use the other MB option which worked fine for me.
The only limitation was, that you're not able to see it in (at least maya) preview window.
And the fact that you need to render your animation starting with second frame. In some cases I had to move the keyframes but it worked finally.
Hope that helps!
D.