How do I perform post-processing (film, glare, bloom, etc) after I've already saved to PNG/JPEG and closed Octane?
Is there a way to open a JPEG/PNG inside Octane for the sole purpose of post-processing effects?
Thank you
post-processing after PNG/JPEG saved
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- Rikk The Gaijin
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At the moment I think it's not possible, but if anyone knows a way of doing it, I'm interested as well.
Usually I do all my post/color correction using Magic Bullet Looks, but it's not free.
Usually I do all my post/color correction using Magic Bullet Looks, but it's not free.
- FrankPooleFloating
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You mean like map said JPG/PNG onto a plane, and centering/filling and rendering with post effects?... You could prolly do that.Thexder wrote:How do I perform post-processing (film, glare, bloom, etc) after I've already saved to PNG/JPEG and closed Octane?
Is there a way to open a JPEG/PNG inside Octane for the sole purpose of post-processing effects?
Thank you
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- Rikk The Gaijin
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It's not the same, as you will lose pixel precision...FrankPooleFloating wrote: You mean like map said JPG/PNG onto a plane, and centering/filling and rendering with post effects?... You could prolly do that.
You really want to do this on untonemapped EXR output. BTW you can bring back an EXR panorama in an environment node and re-render it with tone mapping. I have tested this in the path and it seems viable, although I can't promise it will be identical to the TM pass Octane does on the original film buffer. In V3 you can save the film buffer state and tone map it later, which should be helpful.
- Rikk The Gaijin
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- Joined: Tue Sep 20, 2011 2:28 pm
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Can't wait.Goldorak wrote:In V3 you can save the film buffer state and tone map it later, which should be helpful.

As solition you can the only the render pass 'postprocess' afterwards to add the effects.
Actually I do not know if takes less render time only render this pass?
Nice to test.
Actually I do not know if takes less render time only render this pass?
Nice to test.
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