How to connect normal,glossiness etc maps

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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lakris
Licensed Customer
Posts: 79
Joined: Sun Aug 21, 2011 12:27 pm
Location: Copenhagen, Denmark

Octane Render for Blender
Im having problems with setting up map nodes correctly.
I have watched mtimtam's good tutorials, but im missing small bits.

How to setup maps correctly?
I have .pngs for Diffuse(base color),
Normal, Glossines. (I can create more, im using Allegorithmics software)
I use image tex node for Diffuse
But what about the others, how do i connect them? I have tried, but without the wanted effect.
What is float tex? And alpha tex?
Please help :-)

Thx
Lakris
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499
J.C
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Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

For gray scale images use Float Tex node (saves GPU memory) it also converts colour images to gray scale, for the rest use Image Tex node.
Alpha tex note reads an alpha channel of the image to provide transparency.

Glossiness texture connect to Roughness input of a material node. Bump / Normal map connect to Bump / Normal input of material node.

More information is here:
https://docs.otoy.com/#34Textures
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lakris
Licensed Customer
Posts: 79
Joined: Sun Aug 21, 2011 12:27 pm
Location: Copenhagen, Denmark

Thank you
Win 10 - 64 bit, Intel Corei7-7800X CPU @ 3.50GHZ, 32 gb ram, 2x Gigabyte RTX 2060 SUPER 8GB, OctaneRender for Blender - The most recent stable build - Houdini indie 18.5.499
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