unfortunately the emission is possible only on the normal side, in fact if you reverse the normals of an emitter, it appears black. As far as I know, your workaround is the only solution

ciao beppe
Absolutely not. It requires a constant vertex count for animated meshes.mikinik wrote:in this version motion blur broken((((
really? it worked before.aoktar wrote:Absolutely not. It requires a constant vertex count for animated meshes.
I don't know how exported to SA. but there's two ways for vertex mblur. one is that via vertex position changes. it requires constant count. second is via vertex speed vectors. can work with non constant numbers. you can check this on a different SA.mikinik wrote:really? it worked before.aoktar wrote:Absolutely not. It requires a constant vertex count for animated meshes.
http://render.otoy.com/forum/viewtopic. ... 94#p236082