Lightwave Fiber FX Example

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LightwaveGuru
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color
Image
clay grey
Image

done with the fiber fx strand modeler in lw modeler.
rendered with octane 2.xx

snip lwguru
http://www.neotek.laboratories.de or http://www.youtube.com/c/Lightwaveguru or http://www.facebook.com/safarifx 4x Titan X 12 GB watercooled / 6x 2080 ti air cooled / 2x 980 ti watercooled
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NVN
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looks pretty cool :-)
gordonrobb
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Looks like hair for sure.

Only crits I would have are it could do with some variation of color (particularly in the beard) and some variation in the style of the head. Nice to see it working though, I still haven't tested this workflow :)
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glimpse
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Nice!

The question would be: how heavy is that? =)
(How much vRam you eat up to get this effect?)

Thanks for sharing!
ristoraven
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Nice. Best LW fiberfx render I have seen. I can't get anything decent out from it. Main reason is, that in order to come up with a good hair, I would need to know something about real world hairdressing. How the real hair behaves, and how it should be cut.

I am still waiting a hairdressing software, something like what Marvelous Designer does for clothes and fabrics.

Anyways good job.
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LightwaveGuru
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ristoraven wrote:Nice. Best LW fiberfx render I have seen. I can't get anything decent out from it. Main reason is, that in order to come up with a good hair, I would need to know something about real world hairdressing. How the real hair behaves, and how it should be cut.

I am still waiting a hairdressing software, something like what Marvelous Designer does for clothes and fabrics.

Anyways good job.

this was not a gooood job...this here is a good job :)

Image

:)

snip lwguru
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gordonrobb
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Now that beard is looking much better. Well done. All we need now is the ability to have a variation in colour along the length of fibres :)
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LightwaveGuru
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For that you can use the fiber uv.give hime a colorrange from tip to the end of the hair...

snip lwguru
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gordonrobb
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LightwaveGuru wrote:For that you can use the fiber uv.give hime a colorrange from tip to the end of the hair...

snip lwguru
I'll be very glad if you're right, but I'm fairly sure that you're not. AKAIK the only thing you can do is use the UV of the underlying geometry to change colour of whole fibre based on where it is, but as I said, I hope I'm wrong.
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LightwaveGuru
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Gordon you have some more ways to color the hair...for example use the projection node and a image...or generate another uv map for the hairs....or take the dirt node to tune the amount of a color range....or u use a fall off node with color range....you have many options....check my last post on fb...
All its possible...every style every shader look...
:ugeek:
snip lwguru
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