so i sculpted and polypainted a head in zbrush4r6, unwrapped it using the uvmaster plugin, and exported it as maya2016 .ma file. i then gave the model octane glossy material and plugged the texture in diffuse everything still looks fine however when i applied the octane subdivision, texture seam artifacts appear i've tried different uv layouts but the problem still exist.
i found that during ipr render time, if i change the value of Octane: sharpness a tiny little bit, the artifacts almost completely disappear, but as soon as i refresh or restart the render, the artifacts reappear.
pleeease help
