Render setup for backburner

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

Post Reply
sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
Contact:

Hi,
Our pipeline is based on maya with the octane plugin.
I want to submit an octane render job with maya (with octane plugin installed) to another (or several) computer using backburner.
what software installed/setup should I use on the local and the remote machines?
I'll appreciate the help. 8-)
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

That depends on whether you want to render with octane for maya or export to standalone. And if you render with the maya version you can use the machines as individual slaves meaning you will need a plugin license per slave or let them co-process with a running slave. This only requires the standalone on the slaves.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
Contact:

Thanks for your answer.
On master machine I have the maya plugin and a standalone installed and on slave I have only the standalone. with that setup I get a backburner error. how can I "co-process with a running slave" and not use a plugin install on slave?
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
Contact:

Can someone at least direct me to a post or article about the use of remote networking render with Octane?
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
Post Reply

Return to “Autodesk Maya”