Materials help

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Nwahs123
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Hi,

Pretty sure that this is a beginner question, I have been doing some renders to get my stuff looking like toys, but I notice that my materials tend to look "patchy" with octane so I tried tweaking settings, but nothing seems to be working. Hope someone could guide me.

Thanks
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Yambo
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Nwahs123
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Joined: Wed Aug 06, 2014 4:39 pm

yeah, I thought so too, so I put in like super bright lights to see if it would clear out the shadows, but they remained.

After messing with the settings abit, I came across the coherent setting, that was the missing link for me, the images came out much smoother.
I also increased the sample count.

Lots to learn still!

Thanks! Any other advice will be great.
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aoktar
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There is not any lighting environment in world like you used. At least put some floor to break lighting effect from bottom. I don't know you how fine with concept of physically correct rendering. But most important slot is specular+roughness+index for physical materials. They determine the visual behaviour of materials. Plus a correct environment+light sources. Also always use correct dimensions. These are key factors of physical correct rendering in Octane.
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