No nose!
The nose is out.
I think I killed something beautiful with my imagination


Radiance
sorry guys, but i've been very busy coding and there's now heaps of posts everywhere with this ball.
is it finished ?
Not exactly, im currently working with Chris on it. There's some work to do but we are at 75% percent done
Do you have any Date when you need the material ball to hardcode so we can do more subtle work on it?
Or the soon the better?
if it is, can someone send me the final version ? as a obj+mtl ?
Im gonna send you, when finished the final version in OBJ in various settings (tris only, quads + tris, ngons and various mesh density)
The .mtl will be included
so i can clean it up and add it to octane ?
Ok (you speak about cleaning polygons right?)
i need the object, without the 'nose'
Im sorry but I love the nose.... Im jokingTest renders with the nose is only because Chris and me laugh about it
on a slope floor (like chsphere: http://images.google.be/images?q=cgsphe ... =nl&tab=wi)
Already done ! The slope is 99% the same, I redraw it from a left viewport screenshot of CGSphere
the inside ball and footpiece need to be a lightgrey plastic.
The .mtl you gonna have gonna be default white, you gonna need to change the color, is that ok for you?
Radiance
Radiance
and the cornell box also
Wich one ? Everyone ? Ok but im currently busy on the sphere also, can you wait a little ?
Radiance
Radiance
i think the scene is good but:
- lose the 'nose', it makes it look a bit silly
Its just a joke between Chris and me, we removed the nose already
- the footpiece (eg cylinder that's on the floor) it too wide. maybe remove the outer rim and reduce the outer rim diameter of the grey piece of plastic.
Ok but don't forget that the camera angle is also making optical illusions, look this picture http://i45.tinypic.com/vcqfev.jpg it seem less wide and there's only .25cm difference
the current dimensions are a bit off,
the support/footpiece is too large.
Working on it
Radiance
Scene currently have 89900 polys, Sam will optimize itradiance wrote:btw,
how many triangles is the scene ?
we should try to keep it as low as possible but still get nice smooth geometry...
Radiance