I'm noticing a really awful issue when I render out cube maps. I don't know how to resolve this, but when I view my render in GearVR and look up at one of the DSLR camera models in the scene, they're incredibly uncomfortable to look at. They look like the left and right eyes aren't lining up properly, but everything else in the scene is lined up just fine. I have a brief animation showing the crazy rotation that's happening at the poles, while the horizon is moving in parallax normally. Notice how the DSLR model in both eyes shifts so dramatically compared to the rest of the scene? How do I resolve something like this?
Here's a gif demonstrating the issue. Notice the third square from the left. This is my positive Y. The amount of rotation happening here is WAY too much. Why is this happening?:
And here's the upload to Metaverse with the cube map that you can download and view to see what I'm talking about:
http://render.otoy.com/forum/viewtopic.php?f=99&t=49204