Strange rotation at poles - stereo cube map

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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I'm noticing a really awful issue when I render out cube maps. I don't know how to resolve this, but when I view my render in GearVR and look up at one of the DSLR camera models in the scene, they're incredibly uncomfortable to look at. They look like the left and right eyes aren't lining up properly, but everything else in the scene is lined up just fine. I have a brief animation showing the crazy rotation that's happening at the poles, while the horizon is moving in parallax normally. Notice how the DSLR model in both eyes shifts so dramatically compared to the rest of the scene? How do I resolve something like this?

Here's a gif demonstrating the issue. Notice the third square from the left. This is my positive Y. The amount of rotation happening here is WAY too much. Why is this happening?:
Image

And here's the upload to Metaverse with the cube map that you can download and view to see what I'm talking about:
http://render.otoy.com/forum/viewtopic.php?f=99&t=49204
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seriks
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I think it could be just how close the object is to the camera. there was a facebook post from john carmack about having objects atleast 1.5m away from the camera or else it'll be hard on the eyes....
try to move the object away from the camera a bit more and see if that helps
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Thanks for the reply Seriks! Yeah, I just figured it out the other day. Someone else here mentioned .065 so I tried that, but it lessened the 3D effect, so I put it half way between .3 and .065 at about 1.5 and this worked out really well. I wish there was more documentation on the options for stereoscopic rendering though. I don't fully understand what these values are doing to the camera at render-time.
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