FORUM LIST FOR OcDS V2.2
ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(3) Mouse sometimes maintains priority of focus, even when it shouldn't (such as when entering information in a text field), and may lose it when it shouldn't (not actively switching to whichever section of DS is currently being moused over while not entering text). This can lead to errant interactions with both OcDS plugin and Daz UI
(4) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(5) Camera Motion Blur
(6) Object Motion Blur
(7) Export of Male Gens Hip Textures from plugin to full Octane not working.
WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”
FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)
Good posts for updating this list!
Since we are seeing other OTOY members viewing and posting in this forum, any additions or comments should in some way also help us platform what we'd like to have improved/changed. If you want to see something, comment away!
OcDS Setup v2.2 (last Beta)
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- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
Thanks for this very concise list. It provides a systematic way to identify problems and deserves a sticky in the OcDS forum until these issues have been addressed.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Also, if it helps, the DAZ Studio version I'm running is 4.8.0.59 Pro 64bitbepeg4d wrote:weird behavior, I need to do some more tests![]()
ciao beppe
Also I tried to reinstall the OS on the slave from scratch but the situation is still the same - standalone works immediately, OcDS can see the slave but it is still in the "OFF" state

Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Moar animation test for those interested:
http://render.otoy.com/forum/viewtopic. ... 40#p243446
This time testing camera focus and instances.
Cheers!
http://render.otoy.com/forum/viewtopic. ... 40#p243446
This time testing camera focus and instances.
Cheers!
Win 10 Pro 64bit | 2 x ASUS GTX TITAN BLACK, 6GB GDDR5 | Intel Core i7 3770K, 3.50 GHz | 32 GB RAM
MSI GT83VR SLI 7RF | Win 10 Home | 32 GB RAM
DAZ Studio Pro 4.10.0.123 | OR S.A. V3.01.1b | OCDS V3.8.2.39 | GeForce Driver 398.36
MSI GT83VR SLI 7RF | Win 10 Home | 32 GB RAM
DAZ Studio Pro 4.10.0.123 | OR S.A. V3.01.1b | OCDS V3.8.2.39 | GeForce Driver 398.36
Hi birdovous,
I have done some more tests and I am in the opposite situation, I can't stop the slave in any way, clicking on the "ON" button the slave stops just for a couple of seconds and then restart rendering. The only way is to quit the slave app
I have also installed the standalone demon for checking that it was not this to blocking you, but it works perfectly, even too much in my case
ciao beppe
I have done some more tests and I am in the opposite situation, I can't stop the slave in any way, clicking on the "ON" button the slave stops just for a couple of seconds and then restart rendering. The only way is to quit the slave app

I have also installed the standalone demon for checking that it was not this to blocking you, but it works perfectly, even too much in my case

ciao beppe
OK... It looks like it is a bug after all. I mean - I finally made it work and it looks like there is a problem with the net code of the plugin (since standalone works fine).bepeg4d wrote:Hi birdovous,
I have done some more tests and I am in the opposite situation, I can't stop the slave in any way, clicking on the "ON" button the slave stops just for a couple of seconds and then restart rendering. The only way is to quit the slave app
I have also installed the standalone demon for checking that it was not this to blocking you, but it works perfectly, even too much in my case
ciao beppe
My Slave node has single network card, my Master workstation however, has several network cards connected to different segments. All the time the master and Slave are in the same broadcast domain but during 'normal' configuration all the plugin can see is the temperature of the Slave cards and the slave is listed as "OFF". When I disable all the network cards on the Master except the one connected to the slave network the Slave flips to "ON" and the plugin starts using the GPUs in the Slave machine.
Since this does not happen with the Standalone, which simply works, I think the plugin has a bug in the netcode which has problem with exotic network configurations (multiple enabled network cards).
So hooray the plugin can see the slave and can use the cards there to boost the rendering speed.
The bad news is, that it looks like the master sends only geometry (probably with diffuse color data) to the slave and no textures so as the render starts and the slave starts sending data, the resulting image in the OcDS viewport starts to get very washed out.
So with a workaround to one issue I'm now facing another one


1000 s/px, PMC, Master node only

1000 s/px, PMC, Master and Slave
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Personally I would add:Notiusweb wrote:FORUM LIST FOR OcDS V2.2
ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(3) Mouse sometimes maintains priority of focus, even when it shouldn't (such as when entering information in a text field), and may lose it when it shouldn't (not actively switching to whichever section of DS is currently being moused over while not entering text). This can lead to errant interactions with both OcDS plugin and Daz UI
(4) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(5) Camera Motion Blur
(6) Object Motion Blur
(7) Export of Male Gens Hip Textures from plugin to full Octane not working.
WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”
FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)
ISSUES:
(8) Network rendering does not work if the Master node has more than one network card present and active.
FEATURE REQUESTS:
(2) Add Out of Core support to network render Slave nodes.
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
FORUM LIST FOR OcDS V2.2FORUM LIST FOR OcDS V2.2
ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(3) Mouse sometimes maintains priority of focus, even when it shouldn't (such as when typing information in a text field), and may lose it when it shouldn't (not actively switching to whichever section of DS is currently being moused over while not entering text). This can lead to errant interactions with both OcDS plugin and Daz UI
(4) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(5) Camera Motion Blur
(6) Object Motion Blur
(7) Export of Male Gens Hip Textures from plugin to full Octane not working.
(8) Network rendering does not work if the Master node has more than one network card present and active.
WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”
(2) Iray Eye Texture gives solid white eyes in OcDS - right click and select 'Eye Moisture' material, set Opacity for this material to "0"
FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)
(2) Add Out of Core support to network render Slave nodes.
Thanks to Birdovous for testing and adding to list.
Everyone, when you get a chance, type out any Workarounds you have so we can consolidate them to our list. All I can think of is the material ones with the normal map, and setting eye moisture's opacity to 0 when using Iray texture eyes.
ISSUES:
(1) Materials Conversion - problems converting materials from Daz to OcDS (Iray materials not supported, materials not converting, mesh collision causing blotches, issues related to creation of 'Mix Material', etc.)
(2) Plugin Stall - upon repeated selection/use of materials in OcDS, or when selecting 'Reload'>'Rebuild Scene' tab, sometimes plugin no longer functions, grayed out...cannot create 'New' scene in Daz, can only load 'Recent' or close down
(3) Mouse sometimes maintains priority of focus, even when it shouldn't (such as when typing information in a text field), and may lose it when it shouldn't (not actively switching to whichever section of DS is currently being moused over while not entering text). This can lead to errant interactions with both OcDS plugin and Daz UI
(4) Drop-Down Defaults to 'None' - sometimes when using a node drop-down, and you select something other than 'None", it sets itself as 'None" requiring a second drop-down entry (then it works....)
(5) Camera Motion Blur
(6) Object Motion Blur
(7) Export of Male Gens Hip Textures from plugin to full Octane not working.
(8) Network rendering does not work if the Master node has more than one network card present and active.
WORKAROUNDS:
(1) Unwanted Pixelated ‘Toonish’ Textures – Occurs because material parameter for Normal Map is set to "2" by auto-material. Set it to “0”
(2) Iray Eye Texture gives solid white eyes in OcDS - right click and select 'Eye Moisture' material, set Opacity for this material to "0"
FEATURE REQUESTS:
(1) Highlight empty Image Fields in bright red, as well as the materials in the Octane Material List. If something got left out or lost in a scene would make it easier to see when something is missing. (i.e. - Recent Normal Map issues, and issues like when building a character skin with different face/lip maps ,the lips will have missing Spec or even Bump maps.)
(2) Add Out of Core support to network render Slave nodes.
Thanks to Birdovous for testing and adding to list.
Everyone, when you get a chance, type out any Workarounds you have so we can consolidate them to our list. All I can think of is the material ones with the normal map, and setting eye moisture's opacity to 0 when using Iray texture eyes.
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Looks like I have found another bug:
Adding a keyframe to the White point element in the Rendersettings tab results in an instant CTD with no error message.
Can anyone else please try it and confirm the above? Thanks.
Adding a keyframe to the White point element in the Rendersettings tab results in an instant CTD with no error message.
Can anyone else please try it and confirm the above? Thanks.
Birdovous
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
Slave 1: Core i5 4460, 16GB RAM, 2x EVGA GTX 1080 Ti SC2
Slave 2: Core i7 9700K, 64GB RAM, 2x ASUS RTX 2080 Ti
yes confirmed, same behavior also here.birdovous wrote:Looks like I have found another bug:
Adding a keyframe to the White point element in the Rendersettings tab results in an instant CTD with no error message.
Can anyone else please try it and confirm the above? Thanks.
ciao beppe