
Well, actually I'm quite happy to report that all of my tests have been successful so far! I did a couple of turntables, multiple characters walking, dancing, with and without geografts attached, and so on and so forth.
The animation in this one comes from an AniBlock converted to DS timeline; I didn't bother to clean up or polish, except fix the feet elevation using AniMate2's built-in tool, so it's quite rough.
It consists of 109 frames at 35 fps, rendered in Path Tracing (max samples = 1000), with camera+object motion blur (shutter speed = 1/30, f-stop =4, focal length = 65). Textures have been reduced to half, or if they're bigger than 5K to 1/4, to boost render speed. This one took 12 minutes to render using 2 GPUs. Dimension = 720x480.
Animation-wise, this is probably the most complex of my tests yet as it involves fast and complicated character movements; in addition I animated the camera a little bit as well to see if that would confuse OCDS. In each of my tests I did a frame by frame check to look for errors in deformations and whatnot, and have found none so far.
Aside from a couple of crashes, rendering has been pretty consistent and stable. More importantly, what I see in the DS viewport is what I get in the OCDS one, and that's good.
Next I'm going to test combining morph animation with movements, I'm especially curious how well OCDS is going to take morphs that are created in ZBrush.
It's promising so far, so I'm quite excited.
BTW please feel free to use this thread to post your animation tests, questions, problems, etc.
