I test ORC for first time - really nice and simple interface, though I wish more stats / feedback was available during or after rendering. Is there any way to determined how many GPU's were used during a job, or what the Ms/Sec count was?
I tested a local stand alone animation render with the very same file uploaded to ORC and the difference was only 1 1/2 hrs. faster in the cloud. I was expecting much more of an increase.
My local machine uses two GTX 780's 6GB on air (non reference coolers).
I know that when ORC is released as a final commercial service there will be some way of paying for faster speeds but how do we calculate that against what our render time would be using our own local hardware?
Regardless of speed, though, I am very exciting by the prospect of sending jobs completely off my computer and freeing it for other things without the worry of it crashing during a render when doing other high processor or graphics intensive work.
ORC was only 1 1/2 hrs. faster than my local render
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
The current configuration of ORC is just for testing purpose. It's not meant to be for performance.
After the Metaverse competition has ended, they will probably release the pricing plan (at least I hope so.)
After the Metaverse competition has ended, they will probably release the pricing plan (at least I hope so.)
Hi pegot,
i experienced the same. I have got 2 780s 3 gb air cooled and my machine is not significant slower than the cloud at the moment.
but it is not slower than rendering on my own, so.... it´s ok.
What´s cool about it at the moment is that it is free and saves rendertime on my own machine. But to be honest i expected a little more speed when i tried the first cloud render...
I am exited about the price modell too!
Best, Chriz!
i experienced the same. I have got 2 780s 3 gb air cooled and my machine is not significant slower than the cloud at the moment.


What´s cool about it at the moment is that it is free and saves rendertime on my own machine. But to be honest i expected a little more speed when i tried the first cloud render...
I am exited about the price modell too!
Best, Chriz!
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
We are exploring options where you get results back faster, but at greater cost. Think of it like next day delivery costing more than regular post. The package is delivered in both cases, with a base cost determined by the size/weight, but priority shipping is offered as premium option for those that need the delivery completed within a day or less.Chriz wrote:Hi pegot,
i experienced the same. I have got 2 780s 3 gb air cooled and my machine is not significant slower than the cloud at the moment.but it is not slower than rendering on my own, so.... it´s ok.
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What´s cool about it at the moment is that it is free and saves rendertime on my own machine. But to be honest i expected a little more speed when i tried the first cloud render...
I am exited about the price modell too!
Best, Chriz!
it also seems like ORC only uses 2 GPU's
in my testing, 1x 980ti 1x680 6x 780ti orc was laughably slow, to the point where with the actual export time of the full scene AND upload, AND waiting ORC is so far from being a consideration without more documentation and support.
I can't wait until I can use octane for some of my longer format projects. currently it is not suited well for content that is 8000 to 9000 frames long.
in my testing, 1x 980ti 1x680 6x 780ti orc was laughably slow, to the point where with the actual export time of the full scene AND upload, AND waiting ORC is so far from being a consideration without more documentation and support.
I can't wait until I can use octane for some of my longer format projects. currently it is not suited well for content that is 8000 to 9000 frames long.