Baking to textures.

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jamnique
Licensed Customer
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

Would it be (theoretically, in some future version) possible to bake to textures with octane?
Or save resolved scenes as a form of point cloud or something for realtime camera navigation like FRYRENDER RC5 was going to have?
That would be very very cool.
Not that it isn't super cool already :D
Good luck with the first release and congratulations for getting this far!
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Hi,

maybe in the future, i'm currently working on building a full featured renderer to satisfy %99 of users :)

Radiance
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jamnique
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Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

Hehe you've opened Pandora's box, Octane is what everyone's been waiting for for years. At least i have :) People are going to ask for more and more barrier-braking miracles :P

I was just wondering if it's technically possible with Octane. I was thinking that since guys from NextLimit haven't done it yet with Maxwell something in its architecture must be making it very difficult or impossible to do.

I can't wait to play with Octane, best of luck with making it.
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metalliandy
Posts: 32
Joined: Mon Jan 18, 2010 10:58 pm

+1
The ability to bake maps would be amazing, especially for game developers.
Currently it takes me hrs and hrs to bake a 2k AO map in blender
Win 7 64bit SP1 | Geforce GTX 460 768mb (275.33)| Intel i7 950 @3.1Ghz | 12GB DDR3 |
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Hi,
metalliandy wrote:+1
The ability to bake maps would be amazing, especially for game developers.
Currently it takes me hrs and hrs to bake a 2k AO map in blender
Yeah, but we need to focus on our priorities first.
octane is young software and we need to implement the required features to enable archviz and product viz people to make nice renderings.
octane is not a lightmapper.
we might add support to bake lightmaps some day but we've currently got a long list of much more requested features to develop.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
metalliandy
Posts: 32
Joined: Mon Jan 18, 2010 10:58 pm

Yea, its more important to get Octane ready in other respects before adding baking etc. :)
Win 7 64bit SP1 | Geforce GTX 460 768mb (275.33)| Intel i7 950 @3.1Ghz | 12GB DDR3 |
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jamnique
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Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

Hey no pressure :) I'm thinking in a couple of years with the hardware and software solutions like Octane games won't need baked lighting that much anyway. Baking was just a thought.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
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