Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
156
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
87
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
212
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2242
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v-cube
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Location: Aachen, Germany
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Hello,

I use octane for Rhino, but I think this might be a better place for my issue to post...

I often experience nasty halo effects around rendered elements (such as trees) which are due to the fact that I use a certain multiplier for my hdri map to archive nice lightning conditions, which result in an overexposed sky.
When composting the rendering in PS with a normal exposed, darker sky, my trees are have a white bluish border, because they are antialiased against the overexposed background.

coming from vray,I remember we had there 3 additional environment multipliers, besides the illumination one :

1. Environment Illumination
2. Environment background
3. Environment reflection
4. Environment refraction

while this might not be 100% physically correct, it was a good thing to solve these everyday problems, especially the background multiplier.

thanks for your feedback

Andreas
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RyanJP
Licensed Customer
Posts: 40
Joined: Wed Jun 03, 2015 10:29 pm
Location: Los Angeles

A way to manually enter the dimensions of the live viewer would be great, and also an option to lock the aspect ratio when you resize!
rz3x
Licensed Customer
Posts: 20
Joined: Sat Nov 22, 2014 4:15 pm

Hi!

Procedural brick texture. (Like in cycles in blender) I think many peoples who work with architecture needs this one.
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v-cube
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Posts: 491
Joined: Fri Jul 22, 2011 11:02 am
Location: Aachen, Germany
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Procedural brick texture. (Like in cycles in blender) I think many peoples who work with architecture needs this one.
Yes , that would be very powerful, when it could provide random effects to bitmaps which are assigned to the "bricks" . this way you could several things to get rid of the old tiling problems (after a certain amount of repetitions, you notice the pattern of the textures in a rendering...very unpleasant).
Brick textures could toned down randomly to create an overlapping non tiling pattern which would "break" the tiling effect.

Another cool feature would be that the user could specify a number of textures together with a certain prozentual amount, e.g. Texture A / [path...] / 50%, Texture B / [path...] / 35%, Texture C / [path...] / 15% and the shader would randomly create a distribution according to the specified numbers...

I would gladly pay for such a feature !

Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
rz3x
Licensed Customer
Posts: 20
Joined: Sat Nov 22, 2014 4:15 pm

Volumetric precision (quality)
rz3x
Licensed Customer
Posts: 20
Joined: Sat Nov 22, 2014 4:15 pm

And of course the render layers (with the possibility of parallel rendering of few layers)
Rikk The Gaijin
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Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

rz3x wrote:And of course the render layers (with the possibility of parallel rendering of few layers)
Render Layers are already available in the current 2.x version.
rz3x
Licensed Customer
Posts: 20
Joined: Sat Nov 22, 2014 4:15 pm

Rikk The Gaijin wrote: Render Layers are already available in the current 2.x version.
They are working not at all
1. global light illuminate only the 1st layer (if we work with blender layers (with octan layers all is working))
2. layers do not influence on each other. For example i will have problems with rendering my houses and god rays (volumetrics) on different layers.
Last edited by rz3x on Fri Jul 17, 2015 6:01 pm, edited 1 time in total.
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RobSteady
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Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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Rikk The Gaijin wrote:Render Layers are already available in the current 2.x version.
How do you render multiple layers with one render?
Not possible, right?

Beauty
Layer Mask 1
Layer Mask 2
Layer Mask 3
...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
rz3x
Licensed Customer
Posts: 20
Joined: Sat Nov 22, 2014 4:15 pm

RobSteady wrote:How do you render multiple layers with one render?
Not possible, right?
RobSteady, it fixed in OctaneRender™ for Blender 2.23.2 - 9.2 Win. Now we can render several BLENDER (not octane) layers at the same time.
Last edited by rz3x on Sat Jul 18, 2015 8:00 am, edited 1 time in total.
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